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re-arrange CHANGES.md
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jjspace committed Apr 1, 2024
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30 changes: 15 additions & 15 deletions CHANGES.md
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- `Cesium3DTileset.disableCollision` has been removed. Use `Cesium3DTileset.enableCollision` instead.
- `Globe.terrainExaggeration` and `Globe.terrainExaggerationRelativeHeight` have been removed. Use `Scene.verticalExaggeration` and `Scene.verticalExaggerationRelativeHeight` instead.

##### Additions :tada:

- Surface normals are now computed for clipping and shape bounds in VoxelEllipsoidShape and VoxelCylinderShape. [#11847](https://github.com/CesiumGS/cesium/pull/11847)
- Implemented sharper rendering and lighting on voxels with CYLINDER and ELLIPSOID shape. [#11875](https://github.com/CesiumGS/cesium/pull/11875)
- Implemented vertical exaggeration for voxels with BOX shape. [#11887](https://github.com/CesiumGS/cesium/pull/11887)
- Added the `Check` object of validators to the public api and types. [#11901](https://github.com/CesiumGS/cesium/pull/11901)

##### Fixes :wrench:

- Fixed issue with `BingMapsImageryProvider` where given culture option is ineffective [#11695](https://github.com/CesiumGS/cesium/issues/11695)
- Fixed a bug with performance in scenes with multiple tilesets [#11878](https://github.com/CesiumGS/cesium/pull/11878)
- Fixes issue with PolygonGeometry uvs are improperly computed [#11767](https://github.com/CesiumGS/cesium/issues/11767)
- Fixed voxel rendering bugs for non-spherical ellipsoid shapes [#11848](https://github.com/CesiumGS/cesium/pull/11848)
- Fixed a bug where dynamic geometries caused the Scene to continuously render when running in requestRenderMode [#6631](https://github.com/CesiumGS/cesium/issues/6631)
- Fixed issue with `BingMapsImageryProvider` where given culture option is ineffective [#11695](https://github.com/CesiumGS/cesium/issues/11695)

##### Additions :tada:

- Implemented vertical exaggeration for voxels with BOX shape. [#11887](https://github.com/CesiumGS/cesium/pull/11887)
- Surface normals are now computed for clipping and shape bounds in VoxelEllipsoidShape and VoxelCylinderShape. [#11847](https://github.com/CesiumGS/cesium/pull/11847)
- Implemented sharper rendering and lighting on voxels with CYLINDER and ELLIPSOID shape. [#11875](https://github.com/CesiumGS/cesium/pull/11875)
- Added the `Check` object of validators to the public api and types. [#11901](https://github.com/CesiumGS/cesium/pull/11901)

### 1.115 - 2024-03-01

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- By default, instances of `Cesium3DTileset ` will no longer default to enable collisions for camera collision or for clamping entities. [#11829](https://github.com/CesiumGS/cesium/pull/11829)
- This behavior can be enabled by setting `Cesium3DTileset.enableCollision` to true.

##### Additions :tada:

- Added support for I3S Building Scene Layer. [#11678](https://github.com/CesiumGS/cesium/pull/11678)
- Added `Scene.pickVoxel` to pick individual cells from a `VoxelPrimitive`, and `VoxelCell` to report information about the picked cell. [#11828](https://github.com/CesiumGS/cesium/pull/11828)
- Added `Scene.defaultLogDepthBuffer` to allow changing the default behavior of the `logDepthBuffer` for newly created `Scene` instances. [#11859](https://github.com/CesiumGS/cesium/pull/11859)
- Added `SensorVolumePortionToDisplay` to assist `CzmlDataSource` in parsing CZML. [#11859](https://github.com/CesiumGS/cesium/pull/11859)

##### Fixes :wrench:

- Fixed a bug where the camera can stay underground when 3D Tiles are loading in. [#11824](https://github.com/CesiumGS/cesium/issues/11824)
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- Fixed an error when the `screenSpaceEventHandler` was destroyed before `Viewer` [#10576](https://github.com/CesiumGS/cesium/issues/10576)
- Fixed how `Camera.changed` handles changes in `roll`. [#11844](https://github.com/CesiumGS/cesium/pull/11844)

##### Additions :tada:

- Added support for I3S Building Scene Layer. [#11678](https://github.com/CesiumGS/cesium/pull/11678)
- Added `Scene.pickVoxel` to pick individual cells from a `VoxelPrimitive`, and `VoxelCell` to report information about the picked cell. [#11828](https://github.com/CesiumGS/cesium/pull/11828)
- Added `Scene.defaultLogDepthBuffer` to allow changing the default behavior of the `logDepthBuffer` for newly created `Scene` instances. [#11859](https://github.com/CesiumGS/cesium/pull/11859)
- Added `SensorVolumePortionToDisplay` to assist `CzmlDataSource` in parsing CZML. [#11859](https://github.com/CesiumGS/cesium/pull/11859)

##### Deprecated :hourglass_flowing_sand:

- `Cesium3DTileset.disableCollision` has been deprecated and will be removed in 1.116. Use `Cesium3DTileset.enableCollision` instead.
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