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Update asset IDs

Update asset IDs #112

Workflow file for this run

name: Cesium for Unreal Samples
on: [push]
jobs:
Package:
runs-on: windows-2019
steps:
- name: Check out repository code
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Unreal Engine
uses: ./.github/actions/install-unreal-windows
with:
unreal-engine-zip: "s3://cesium-unreal-engine/5.1.1/Windows/UE_5.1.1.zip"
unreal-program-name: "UE_5.1"
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: Set environment variables
run: |
$ENV:SAMPLES_VERSION=$env:GITHUB_REF_NAME
$ENV:SAMPLES_PACKAGE_NAME="CesiumForUnrealSamples-${ENV:SAMPLES_VERSION}"
# Make the package name available to subsequent steps
echo "SAMPLES_PACKAGE_NAME=${ENV:SAMPLES_PACKAGE_NAME}" >> $ENV:GITHUB_ENV
- name: Package Project
run: |
cd "D:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles"
& "D:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" ZipProjectUp -nocompileeditor -project="${ENV:GITHUB_WORKSPACE}/" -install="${ENV:GITHUB_WORKSPACE}/${ENV:SAMPLES_PACKAGE_NAME}".zip -nocompile
- name: Extract built package
run: |
# Unzip the package ZIP so that it's not a ZIP inside a ZIP when published as a GitHub artifact.
mkdir extracted_package
7z x "${ENV:GITHUB_WORKSPACE}/${ENV:SAMPLES_PACKAGE_NAME}.zip" "-o${ENV:GITHUB_WORKSPACE}/extracted_package"
- name: Publish project package artifact
if: ${{ success() }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.SAMPLES_PACKAGE_NAME}}.zip
path: extracted_package