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Add docs, NuGet, and change license to MIT
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OrionNebula committed Aug 30, 2018
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21 changes: 21 additions & 0 deletions GettingStarted.md
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# Getting Started with Cobble

## Create an Application from Scratch

1. Reference Cobble from your application
* This can be done through [NuGet](https://www.nuget.org/packages/ProjectCeilidh.Cobble/), or by downloading the binaries direct from the [GitHub releases](https://github.com/Ceilidh-Team/Cobble/releases) page.
2. Create a `CobbleContext` object in your main method
3. Register your implementations using `CobbleContext.AddManaged`.
* Implementations are classes with a single public constructor. Cobble will attempt to fill in the parameters with every matching implementation already registered in that `CobbleContext`.
* Constructor parameters can either be scalar values or `IEnumerable<>`s. Scalar values will be populated with a single instance that can be cast to that type, and `IEnumerable<>`s will be populated with every instance that can be cast to the generic argument.
4. Call `CobbleContext.Execute`
* This will construct the dependency graph and construct all your instances, satisfying dependencies where requested.
5. Optional: Use `CobbleContext.TryGetSingleton` and `CobbleContext.TryGetImplementations` to access the constructed instances after execution.

## Advanced Usage

* If any class you register with the system implements `ILateInject<>` at least once, the constructed instance will be notified whenever any new classes are registered with the owner `CobbleContext` after `CobbleContext.Execute` is called.
* This allows for, in certain conditions, plugins to be loaded without requiring an application restart.
* `CobbleContext.AddManaged` can accept any implementation of `IInstanceGenerator`, not just existing types. This can allow for object construction that does not use a type constructor.
* See the [reference implementations](ProjectCeilidh.Cobble/Generator) of `IInstanceGenerator` for examples on how to implement this interface.
* Creating a `CobbleContext` automatically registers itself with the dependency injection system, allowing you to depend on it and access it later on.
42 changes: 17 additions & 25 deletions LICENSE
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BSD 3-Clause License
MIT License

Copyright (c) 2018, Project Ceilidh
All rights reserved.
Copyright (c) 2018 Olivia Trewin

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.

* Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
4 changes: 4 additions & 0 deletions ProjectCeilidh.Cobble/ProjectCeilidh.Cobble.csproj
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<Authors>Olivia Trewin</Authors>
<Company>Project Ceilidh</Company>
<Product>Cobble</Product>
<Title>Cobble</Title>
<Description>A .NET Standard framework for creating extremely extensible applications.</Description>
<PackageLicenseUrl>https://raw.githubusercontent.com/Ceilidh-Team/Cobble/master/LICENSE</PackageLicenseUrl>
<PackageProjectUrl>https://github.com/Ceilidh-Team/Cobble</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ceilidh-Team/Cobble.git</RepositoryUrl>
<Copyright>2018 Olivia Trewin</Copyright>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Reflection.DispatchProxy" Version="4.5.1" />
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10 changes: 8 additions & 2 deletions README.md
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# Cobble

A .NET Standard framework for creating extremely extensible applications.
[![NuGet](https://img.shields.io/nuget/v/ProjectCeilidh.Cobble.svg)](https://www.nuget.org/packages/ProjectCeilidh.Cobble/)

Cobble makes it easy to create applications using lightweight, customizable dependency injection.
Cobble is a [.NET Standard](https://docs.microsoft.com/en-us/dotnet/standard/net-standard) library for building extensible applications through bespoke dependency injection.

* Cross-platform: Because it uses .NET Standard, Cobble will work with any modern implementation of .NET.
* Lightweight: Cobble uses high-performance algorithms to execute quickly, and any overhead is only incurred one time.
* Learn Once, Write Anywhere: Cobble makes no assumptions about the function of your program or the technology you use, making it easy to use for any task.

[Learn how to get started with Cobble](GettingStarted.md)

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