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Control Codes
Vinny edited this page Oct 11, 2020
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3 revisions
Control code behavior may or may not be shared between the two games.
Control Code | Arguments | Notes | ||
---|---|---|---|---|
Label | Hex | Nº of arg. | Labels | |
<sleep1> | 0xF7 | none | sleep for ??? frames | |
<sleep2> | 0xF8 | sleep for ??? frames | ||
<sleep3> | 0xF9 | sleep for ??? frames | ||
<clear> | 0xF5 | none | clears the textbox | |
<indent> | 0xFC | 1 | width | indent by value indicated on argument |
<textbox> | 0xFA | 4 | X, Y, X2, Y2 | creates a text box using arguments for position and size (used in bios) |
<speed> | 0xF3 | 1 | speed | text speed |
<color> | 0xFE | 2 | foreground, background | text color |
<end> | 0xFF | none | end line |
Control Code | Arguments | Notes | |
---|---|---|---|
Label | Hex | Nº of arg. | |
<unknown1> | 0xF1 | 3 | none |
<unknown2> | 0xF2 | 3 |
Control Code | Arguments | Notes | ||
---|---|---|---|---|
Label | Hex | Nº of arg. | Labels | |
<table> | 0xC8 | 1 | n | Offsets character table/encoding being used by 16 * n
|
<waitinput> | 0xE0 | none | wait for an input from the player (used in VS. Mode and Line Clear iirc?) | |
<sleep1> | 0xE1 | sleep for 603 frames | ||
<sleep2> | 0xE2 | sleep for 303 frames | ||
<sleep3> | 0xE3 | sleep for 123 frames | ||
<sleep4> | 0xE4 | sleep for 63 frames | ||
<sleep5> | 0xE5 | sleep for 33 frames | ||
<sleep6> | 0xE6 | sleep for 13 frames | ||
<setspacewidth> | 0xF4 | 1 | width | sets width of the space character (" ", 0xF2) to argument |
<clear> | 0xF5 | none | clears the textbox | |
<indent> | 0xF6 | 1 | width | indent by value indicated on argument |
<textbox> | 0xF8 | 4 | X, Y, X2, Y2 | creates a text box using arguments for position and size (used in bios) |
<speed> | 0xF9 | 1 | speed | text speed |
<color> | 0xFB | 1 | color | text color |
<playnextstep> | 0xFE | none | Play next animation on VS. Mode overworld | |
<end> | 0xFF | end line |
Control Code | Arguments | Notes | |
---|---|---|---|
Label | Hex | Nº of arg. | |
<unknown1> | 0xD3 | 3 | none |
<unknown2> | 0xEF | 1 |