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Control Codes

Vinny edited this page Oct 11, 2020 · 3 revisions

Table of Contents

Control Codes

Control code behavior may or may not be shared between the two games.

Panel de Pon

Identified

Control Code Arguments Notes
Label Hex Nº of arg. Labels
<sleep1> 0xF7 none sleep for ??? frames
<sleep2> 0xF8 sleep for ??? frames
<sleep3> 0xF9 sleep for ??? frames
<clear> 0xF5 none clears the textbox
<indent> 0xFC 1 width indent by value indicated on argument
<textbox> 0xFA 4 X, Y, X2, Y2 creates a text box using arguments for position and size (used in bios)
<speed> 0xF3 1 speed text speed
<color> 0xFE 2 foreground, background text color
<end> 0xFF none end line

Unidentified

Control Code Arguments Notes
Label Hex Nº of arg.
<unknown1> 0xF1 3 none
<unknown2> 0xF2 3

Tetris Attack

Identified

Control Code Arguments Notes
Label Hex Nº of arg. Labels
<table> 0xC8 1 n Offsets character table/encoding being used by 16 * n
<waitinput> 0xE0 none wait for an input from the player (used in VS. Mode and Line Clear iirc?)
<sleep1> 0xE1 sleep for 603 frames
<sleep2> 0xE2 sleep for 303 frames
<sleep3> 0xE3 sleep for 123 frames
<sleep4> 0xE4 sleep for 63 frames
<sleep5> 0xE5 sleep for 33 frames
<sleep6> 0xE6 sleep for 13 frames
<setspacewidth> 0xF4 1 width sets width of the space character (" ", 0xF2) to argument
<clear> 0xF5 none clears the textbox
<indent> 0xF6 1 width indent by value indicated on argument
<textbox> 0xF8 4 X, Y, X2, Y2 creates a text box using arguments for position and size (used in bios)
<speed> 0xF9 1 speed text speed
<color> 0xFB 1 color text color
<playnextstep> 0xFE none Play next animation on VS. Mode overworld
<end> 0xFF end line

Not yet identified

Control Code Arguments Notes
Label Hex Nº of arg.
<unknown1> 0xD3 3 none
<unknown2> 0xEF 1
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