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RadeonProRenderUE

Setup project

Generate Visual Studio files

Right-click on RPR.uproject and select "Generate Visual Studio project files".
It should create a "RPR.sln" file

Compile

  • Open the "RPR.sln" file.
  • Check that your build configuration is in "Development Editor" (or "DebugGame Editor")
  • Press "Local Windows Debugger" to start the build.

At the end of the build, the project should start.

Build the RPR plugin for marketplace

For the first time

You will need to set an environment variable that will tell to the build script where is your UE4 installation.

Unix (Linux/MacOSX)

  • Open a terminal
  • Write setenv UE4_Path **[Path to the root of your UE4 installation]**. Add " around your path if there is spaces in it.
    Example :
    • setenv UE4_Path D:/Softwares/UE_4.18
    • setenv UE4_Path "~/softs/my UE4 installation"

Start the build

Windows

  • Enter the directory BuildPluginTools
  • Start Build_RPRPlugin_XXX.bat with XXX being the version you want (using double-click)
  • Wait for everything to be setup. It will take a while since it will compile the whole plugin and copy some binary/image files.
  • Once your build is over, go to PluginStaging\UE4_[YourUE4Version]
  • Your plugin is right here, ready to be zipped in hosted

Screenshot of Build_RPRPlugin.bat in action

You can also use Build_RPRPlugin_All.bat to build on all versions.

Unix (Linux/MacOSX)

  • Open a terminal
  • Navigate through RadeonProRenderUE/BuildPluginTools (use cd and ls to respectively move among the directories and list files in the current directory).
  • Start the build script using ./Build_RPRPlugin.sh
  • The UE4_Path should be displayed at the beginning. Check that it is correct.
  • Wait for the build to be completed. Press Ctrl+C if you want to abort the operation.
  • Once your build is over, go to PluginStaging/UE4_[YourUE4Version]
  • Your plugin is right here, ready to be zipped in hosted