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Merge pull request #6386 from dracontes/rb-sld-2-marvel
SLD: Marvel x MTG Superdrop
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14 changes: 14 additions & 0 deletions
14
forge-gui/res/cardsfolder/upcoming/black_panther_wakandan_king.txt
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Name:Black Panther, Wakandan King | ||
ManaCost:G W | ||
Types:Legendary Creature Human Noble Hero | ||
PT:2/2 | ||
K:First Strike | ||
T:Mode$ ChangesZone | ValidCard$ Card.Self,Creature.YouCtrl+Other | Origin$ Any | Destination$ Battlefield | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Survey the Realm — Whenever NICKNAME or another creature you control enters, put a +1/+1 counter on target land you control. | ||
SVar:TrigPutCounter:DB$ PutCounter | CounterNum$ 1 | CounterType$ P1P1 | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | ||
A:AB$ Pump | Cost$ 3 | PrecostDesc$ Mine Vibranium — | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ DBMove | StackDescription$ SpellDescription | SpellDescription$ Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card. | ||
SVar:DBMove:DB$ MoveCounter | Source$ ParentTarget | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ All | RememberAmount$ True | SubAbility$ DBGainLife | StackDescription$ None | ||
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBDraw | StackDescription$ None | ||
SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup | StackDescription$ None | ||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ||
SVar:X:Count$RememberedNumber | ||
Oracle:First strike\nSurvey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.\nMine Vibranium — {3}: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card. |
9 changes: 9 additions & 0 deletions
9
forge-gui/res/cardsfolder/upcoming/captain_america_first_avenger.txt
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Name:Captain America, First Avenger | ||
ManaCost:R W U | ||
Types:Legendary Creature Human Soldier Hero | ||
PT:4/4 | ||
A:AB$ DealDamage | Cost$ 3 Unattach<Equipment.Attached+cmcEQX/an Equipment attached to NICKNAME> | Announce$ X | PrecostDesc$ Throw . . . — | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ X | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ X | SpellDescription$ He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets. | ||
SVar:X:Count$xPaid | ||
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBAttach | TriggerDescription$ . . . Catch — At the beginning of combat on your turn, attach up one target Equipment you control to NICKNAME. | ||
SVar:DBAttach:DB$ Attach | ValidTgts$ Equipment.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target Equipment you control | Object$ Targeted | Defined$ Self | ||
Oracle:Throw . . . — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.\n. . . Catch — At the beginning of combat on your turn, attach up one target Equipment you control to Captain America. |
15 changes: 15 additions & 0 deletions
15
forge-gui/res/cardsfolder/upcoming/iron_man_titan_of_innovation.txt
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Name:Iron Man, Titan of Innovation | ||
ManaCost:3 U R | ||
Types:Legendary Artifact Creature Human Hero | ||
PT:4/4 | ||
K:Flying | ||
K:Haste | ||
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Genius Industrialist — Whenever NICKNAME attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle. | ||
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ DBSacrifice | ||
SVar:DBSacrifice:DB$ Sacrifice | SacValid$ Artifact.nonCreature | SacMessage$ noncreature artifact | Optional$ True | RememberSacrificed$ True | SubAbility$ DBChangeZone | ||
SVar:DBChangeZone:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact.cmcEQX | ChangeTypeDesc$ artifact card with mana value equal to 1 plus the sacrificed artifact's mana value | ChangeNum$ 1 | Tapped$ True | AILogic$ SacAndUpgrade | SubAbility$ DBCleanup | ||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ||
SVar:X:Remembered$CardManaCost/Plus.1 | ||
SVar:AIPreference:SacCost$Artifact | ||
DeckNeeds:Type$Artifact | ||
Oracle:Flying, haste\nGenius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle. |
12 changes: 12 additions & 0 deletions
12
forge-gui/res/cardsfolder/upcoming/storm_force_of_nature.txt
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Name:Storm, Force of Nature | ||
ManaCost:1 G U R | ||
Types:Legendary Creature Mutant Hero | ||
PT:3/4 | ||
K:Flying | ||
K:Vigilance | ||
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigEffect | CombatDamage$ True | TriggerDescription$ Ceaseless Tempest — Whenever NICKNAME deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | ||
SVar:TrigEffect:DB$ Effect | StaticAbilities$ GrantStorm | Triggers$ ExileEffect | ||
SVar:GrantStorm:Mode$ Continuous | EffectZone$ Command | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | AffectedZone$ Stack | AddKeyword$ Storm | Description$ The next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) | ||
SVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | ValidCard$ Instant.YouCtrl,Sorcery.YouCtrl | Execute$ RemoveEffect | Static$ True | ||
SVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self | ||
Oracle:Flying, vigilance\nCeaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
12 changes: 12 additions & 0 deletions
12
forge-gui/res/cardsfolder/upcoming/wolverine_best_there_is.txt
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Name:Wolverine, Best There Is | ||
ManaCost:1 R G | ||
Types:Legendary Creature Mutant Berserker Hero | ||
PT:2/2 | ||
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.Self | ValidTarget$ Permanent,Player | ReplaceWith$ DmgTwice | Description$ Unrivaled Lethality — Double all damage NICKNAME would deal. | ||
SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X | ||
SVar:X:ReplaceCount$DamageAmount/Twice | ||
T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ Y | SVarCompare$ GE1 | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each end step, if NICKNAME dealt damage to another creature this turn, put a +1/+1 counter on him. | ||
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ||
SVar:Y:Count$NumDamageThisTurn Card.Self Creature.Other | ||
A:AB$ Regenerate | Cost$ 1 G | SpellDescription$ Regenerate NICKNAME. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.) | ||
Oracle:Unrivaled Lethality — Double all damage Wolverine would deal.\nAt the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.\n{1}{G}: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.) |
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