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//************************************************************************
// Tutorial for WorldServer3D application with the Tricog Architecture
// Tutorial for WS3DApp using CST
//
//Author: Klaus Raizer
//Date: August 19th 2013
//Author: Ricardo R. Gudwin
//Date: October, 16th 2015
//************************************************************************

The full tutorial for using WS3DApp can now be read at:

http://cst.fee.unicamp.br/tutorials/CoreModelTrail

This tutorial intends to instruct you on how to start working with World Server
3D and perform experiments with it using the Tricog Cognitive architecture.

Libraries for both the WordlServer3D (WS3D) and the cognitive architecture are available at this
very same server and can be downloaded as new projects in Eclipse.

More information on WS3D and Tricog can be seen in the following articles:

[de Castro 2010] An Episodic Memory Implementation for a Virtual Creature
Link (19/11/2012): http://link.springer.com/chapter/10.1007%2F978-3-642-15223-8_22?LI=true

[Raizer 2011] A cognitive neuroscience-inspired codelet-based cognitive architecture for the control of artificial creatures with incremental levels of machine consciousness.
In Proceedings of a symposium at the AISB11 Convention. Machine Consciousness 2011: Self, Integration and Explanation

[Raizer 2012] A COGNITIVE ARCHITECTURE WITH INCREMENTAL LEVELS OF MACHINE CONSCIOUSNESS INSPIRED BY COGNITIVE NEUROSCIENCE
International Journal of Machine Consciousness Special Issue on Machine Consciousness: Self, Integration and Explanation Selected Papers from the 2011 AISB Workshop

In order to have this application up and running, you must perform the following steps using Eclipse:


1) After downloading this project, go to "Configure Build Path..." and add the jars from "lib" folder.
Now, add the jar containing the cognitive architecture (tricog_v****.jar).

At this point, there should be no errors in your WordlServer3DApplication project.

2) Run a WorldServer3D server at your local machine

3) Run Experiment0 from: br.unicamp.cogsys.worldServer3DApplication.experiments

It should start creating some apples in WS3D and then should create a robot creature.
The cognitive architecture loaded in Experiment0 will control the creature in such a
way that it will go after the closest apple on sight, and eat it when it gets close enough.

Note: At current implementation, WS3D might produce a few null pointer exceptions regarding
GetFullStatus3D command in Main.java. It should stop by itself after a few moments.


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