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Smarter handling of map polarization properties
* Add TT, TQ, etc to MapPolType enumerator, and set the pol_type attribute for each map weights item. Additionally, the TU and QU attributes of a G3SkyMapWeights object are multiplied by -1 if their polarization convention is changed from IAU to COSMO or vice versa (just like U maps). * Where possible, determine parameters from the input map stub, similarly to the way these are handled in the MapBinner pipeline module. Most noteably, the G3SkyMapWeights constructor now determines its polarization state based on the pol_conv property of the input reference map. Similarly, the InjectMapStub pipeline module determines whether the output frame is weighted and/or polarized based on the properties of the input stub.
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