Skip to content

Commit

Permalink
1.1.6
Browse files Browse the repository at this point in the history
  • Loading branch information
yboumaiza7 committed Nov 29, 2024
1 parent 3119aaf commit f46a36e
Show file tree
Hide file tree
Showing 3 changed files with 8 additions and 3 deletions.
7 changes: 5 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
# Inputs-Manager
A new customizable and dynamic Input alternative for Unity based on the New Input System.

**Version:** 1.1.5
**Version:** 1.1.6

## Features
- High-performant code (Using C# Jobs System & Burst)
Expand Down Expand Up @@ -57,11 +57,14 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace.
- Unity 2020.3.17f1 or newer<br/>

## Dependencies
- Utilities: 1.1.2 or newer
- Utilities: 1.1.6 or newer
- Collections: 1.2.4 or newer
- Input System: 1.7.0 or newer

## Release Notes
- 1.1.6
- Upgraded to Utilities 1.1.6
- Fixed un-disposed `inputsGamepadAccess` array
- 1.1.5
- Fixed gamepads detection
- 1.1.4
Expand Down
2 changes: 2 additions & 0 deletions Scripts/InputsManager/Runtime/Managed/InputsManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1736,6 +1736,8 @@ public static void Dispose()
for (int i = 0; i < inputsGamepadAccess.Length; i++)
if (inputsGamepadAccess[i].IsCreated)
inputsGamepadAccess[i].Dispose();

inputsGamepadAccess = null;
}

private static void UpdateMouse()
Expand Down
2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"displayName": "Inputs Manager",
"name": "dev.bxbstudio.inputs-manager",
"description": "A simple and customization input alternative for Unity based on the New Input System.",
"version": "1.1.5",
"version": "1.1.6",
"unity": "2020.3",
"unityRelease": "17f1",
"dependencies": {
Expand Down

0 comments on commit f46a36e

Please sign in to comment.