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Updated README.md
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yboumaiza7 committed Sep 27, 2024
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Expand Up @@ -4,15 +4,14 @@ A new customizable and dynamic Input alternative for Unity based on the New Inpu
**Version:** 1.1.2

## Features
- High performant code (Using C# Jobs System)
- High-performant code (Using C# Jobs System & Burst)
- Joysticks/Gamepad compatibility
- Runtime double press and hold binding
- Bind keys within the Unity Editor
- Edit inputs at runtime
- High performant code
- Easy inputs setup
- Easy input setup
- Save and import presets
- Editor ready JSON presets
- Editor-ready JSON presets
- Fully customizable API
- Dynamic editor window
- Secured data saving
Expand All @@ -26,7 +25,7 @@ You can use this temporary [tutorial](https://youtu.be/oZlrqwAjiqQ) to help you.
**Importing the Inputs Manager manually to your Unity project requires the [Unity CSharp Utilities](https://www.github.com/BxB-Studio/Unity-CSharp-Utilities) library to be added to your project for it to work without any** `MissingReferenceException`**.<br/>
Use the Automatic install method to avoid importing errors.<br/>
This package requires a few packages to be installed from the Package Manager. Check the Dependencies section below for more information<br/>
Please do not changes the destination of the existing files under the** `Resources` **directory. Doing so may cause some internal errors!**
Please do not change the destination of the existing files under the** `Resources` **directory. Doing so may cause some internal errors!**

## How to Install
There are multiple methods to install the Inputs Manager in your Unity project.<br/>
Expand Down Expand Up @@ -67,15 +66,15 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace.
- Fixed backward compatibility for Unity 2020.3
- 1.1.1
- Added default gamepad override
- Optimized inputs calculation
- Optimized input calculation
- Fixed input constructor
- 1.1.0
- Added C# Jobs System integration
- Updated Utilities library
- 1.0.3
- Added a default Inputs Manager data asset file
- Some minor API syntax improvements
- A small code refresh
- A small code Refresh
- 1.0.2
- Easier input edit through scripting
- Added scripting custom data loading
Expand All @@ -88,15 +87,15 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace.
- Added joystick/gamepad support
- Optimized code
- Optimized performance
- Fixed bunch of bugs
- Fixed a bunch of bugs
- Ability to bind joystick/gamepad inputs
- 0.4-beta
- Fixed some performance issues
- Fixed some bugs
- 0.3-beta
- Verified the Inputs Manager code
- Added the ability to check for inputs double press
- Optimized the code by adding some updating improvements and removed some unnecessary lines
- Optimized the code by adding some updating improvements and removing some unnecessary lines
- Updated the Utilities library
- Fixed some major bugs
- 0.2-beta
Expand All @@ -117,7 +116,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace.
- Fixed some compatibility issues
- 0.1-preview (First Commit)
- Add, remove, duplicate inputs
- Bind keys in editor
- Bind keys in the editor
- JSON preset importer

## Contributing
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