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BuzzteeBear committed Aug 4, 2024
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17 changes: 17 additions & 0 deletions changelog.txt
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OpenXR-MotionCompensation Changelog

Version 0.3.7

Yaw Game Engine:
- removed ability to use offset values from GE (necessary interface will be removed in upcoming GE version)

Miscellaneous:
- renamed user guide to README
- added version info to dlls
- removed outdated package dependency (fmt)

Bugfixes:
- fixed third party overlay placement (e.g. OpenKneeboard in iRacing)
- downgraded build platform because latest seems to introduce (so far inexplicable) startup crash on some systems
- improved graphical overlay stability
- improved input stabilizer thread safety
- minor log/trace output fixes

Version 0.3.6

Optional support for x86 / 32-bit applications:
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2 changes: 1 addition & 1 deletion docs/README.html
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<body>
<content><h1 id="openxr-motion-compensation">OpenXR Motion Compensation</h1>
<p><strong>DISCLAIMER: This software is distributed as-is, without any warranties or conditions of any kind. Use at your own risks!</strong></p>
<p>Version: 0.3.6</p>
<p>Version: 0.3.7</p>
<p><strong>This document contains instructions on how to use OpenXR motion compensation <a href="https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#api-layers">API layer</a>. A developers manual can be found <a href="https://github.com/BuzzteeBear/OpenXR-MotionCompensation/blob/main/docs/Developers_Manual.md">here</a></strong></p>
<h2 id="purpose-of-openxr-motion-compensation">Purpose of OpenXR Motion Compensation</h2>
<p>When using a motion rig in combination with a VR headset (hmd) he movement of the rig causes the in-game camera to change along with your position in the real world. In simulations for example you're basically feel being pushed around inside the cockpit when the motion rig moves.<br />
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2 changes: 1 addition & 1 deletion docs/README.md
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**DISCLAIMER: This software is distributed as-is, without any warranties or conditions of any kind. Use at your own risks!**

Version: 0.3.6
Version: 0.3.7

**This document contains instructions on how to use OpenXR motion compensation [API layer](https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#api-layers). A developers manual can be found [here](https://github.com/BuzzteeBear/OpenXR-MotionCompensation/blob/main/docs/Developers_Manual.md)**

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2 changes: 1 addition & 1 deletion installer/OpenXR-MotionCompensation.iss
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; make sure to adapt this path to your system before building the installer
#define SolutionDir "P:\Development\OpenXR-MotionCompensation"
#define AppName "OpenXR-MotionCompensation"
#define AppVersion "0.3.6"
#define AppVersion "0.3.7"
#define AppPublisher "[email protected]"
#define AppURL "https://github.com/BuzzteeBear/OpenXR-MotionCompensation"
#define AppId "{A6E4E3AB-454E-4B79-BDCD-A11B4E1AAF4D}"
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