Makes it so examining your skills/attributes with more survival levels gives you tips about them #695
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What this PR does
Makes it so skills/attributes by default have very vague descriptions, with your survival expirience increasing the detail in them.
Also adds in a framework for adding tips to skills/attributes, also locked behind survival expirience of course
The survival skill required to unlock the description of a skill/attribute was chosen by taking how early you level it up, and only 2 of the same number exist in the same file.
Currently the tips are:
SKILL_MELEE
This deals 2 times the damage but requires a wind-up and consumes some stamina."
SKILL_BLOCK
SKILL_SUMMONING
Why it should be added to the game
Currently survival does not do what it states on the tin, and i think it would be neat adding in tips to skills that tell you about obscure things