Releases: Bryce-Dixon/GodotVCamera
Releases · Bryce-Dixon/GodotVCamera
1.1
What's Changed
- Indentation to tabs plus few improvements by @aXu-AP in #8
- Plugin indent fix by @aXu-AP in #12
- Remove default_env.tres by @aXu-AP in #13
- Create SnapToPath.gd by @aXu-AP in #14
- Simpler cyclic movement (BackForthMovement) by @aXu-AP in #20
- Allow locking axes on Follow modifier by @aXu-AP in #15
- VCamera groups, splitscreen example by @aXu-AP in #17
New Contributors
Full Changelog: 1.0...1.1
Initial release
Features include:
- VCameras (green) with priorities
- VCameraBrain (red) which is a camera that follows the active VCamera
- Effects (blue) which apply transformation modifications
- Screenshake (rotational and/or translational)
- Uniform movement (eg: constant rotation)
- Cyclic movement (eg: sin(t))
- Object tracking (eg: look at the player)
- Group tracking (eg: look in the middle of all these characters)
- Orbital 3rd person rotation