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Releases: Bryce-Dixon/GodotVCamera

1.1

29 May 23:00
ff03d2e
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What's Changed

  • Indentation to tabs plus few improvements by @aXu-AP in #8
  • Plugin indent fix by @aXu-AP in #12
  • Remove default_env.tres by @aXu-AP in #13
  • Create SnapToPath.gd by @aXu-AP in #14
  • Simpler cyclic movement (BackForthMovement) by @aXu-AP in #20
  • Allow locking axes on Follow modifier by @aXu-AP in #15
  • VCamera groups, splitscreen example by @aXu-AP in #17

New Contributors

  • @aXu-AP made their first contribution in #8

Full Changelog: 1.0...1.1

Initial release

28 May 02:17
0775eaf
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Features include:

  • VCameras (green) with priorities
  • VCameraBrain (red) which is a camera that follows the active VCamera
  • Effects (blue) which apply transformation modifications
    • Screenshake (rotational and/or translational)
    • Uniform movement (eg: constant rotation)
    • Cyclic movement (eg: sin(t))
    • Object tracking (eg: look at the player)
    • Group tracking (eg: look in the middle of all these characters)
    • Orbital 3rd person rotation