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Releases: Bilka2/AbandonedRuins

Version 1.1.6

27 Jan 18:17
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Features:

  • Added korean translation (by TsuKkoMiST).

Version 1.1.5

02 Jan 16:54
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Features:

  • Added 9 small ruins.
  • Added 9 medium ruins.
  • Added 5 large ruins.

Changes:

  • Reduced the amount of power poles in ruins.
  • Removed 4 small ruins that were broken.
  • Updated russian translation (by Shadow_Man).
  • Decreased default spawn changes of small ruins to 4% (from 5%).

Bugfixes:

  • Fixed that oil pumpjack ruins would spawn oil patches.

Version 1.1.4

01 Apr 17:16
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Minor Features:

  • Added custom on_entity_force_changed_event for mod compatibility, see end of control.lua.

Version 1.1.3

25 Feb 15:01
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Minor Features:

  • Added support for fluid spawning.

Bugfixes:

  • Fixed inserting items with 0 count.

Version 1.1.2

15 Feb 07:40
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Changes:

  • Added minimum and maximum values to the "Minimum distance from spawn" setting.

Version 1.1.1

01 Feb 17:05
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Bugfixes:

  • Fixed desync when spawning ruins that had already been spawned previously.
  • Fixed crash when claiming ruins due to weird mod interaction.

Version 1.1.0

27 Jan 13:39
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Features:

  • Updated to Factorio 1.1.
  • Added Finnish translation (by Sigma-One).
  • Larger ruins can only be found at a larger distance from spawn (minimum distance multiplied by 2.5 and 5 respectively).

Bugfixes:

  • Fixed that the ruins cease_fire status for forces that were created during gameplay was missing.

Version 1.0.4

19 Oct 16:38
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Changes:

  • Replaced un-minable non-terrain tiles in ruins with minable tiles.
  • Hold Shift while using the "Claim ruin" tool to remove all remnants (corpses of structures) in the area.

Bugfixes:

  • Fixed a crash when a ruin was spawned with a invalid recipe.
  • Fixed that the claim ruin control had no locale.

Version 1.0.3

28 Sep 10:18
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Bugfixes:

  • Fixed a crash when using a mod-provided ruin set and the rso mod is enabled.

Version 1.0.2

25 Sep 20:23
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Changes:

  • Ruins are no longer deconstructable by default.
  • Instead you have to claim them with a selection tool obtained with Shift + C or from the shortcut bar.
  • After claiming a ruin, you can deconstruct it.