Releases: Bilka2/AbandonedRuins
Releases · Bilka2/AbandonedRuins
Version 1.1.6
Version 1.1.5
Features:
- Added 9 small ruins.
- Added 9 medium ruins.
- Added 5 large ruins.
Changes:
- Reduced the amount of power poles in ruins.
- Removed 4 small ruins that were broken.
- Updated russian translation (by Shadow_Man).
- Decreased default spawn changes of small ruins to 4% (from 5%).
Bugfixes:
- Fixed that oil pumpjack ruins would spawn oil patches.
Version 1.1.4
Minor Features:
- Added custom on_entity_force_changed_event for mod compatibility, see end of control.lua.
Version 1.1.3
Minor Features:
- Added support for fluid spawning.
Bugfixes:
- Fixed inserting items with 0 count.
Version 1.1.2
Changes:
- Added minimum and maximum values to the "Minimum distance from spawn" setting.
Version 1.1.1
Bugfixes:
- Fixed desync when spawning ruins that had already been spawned previously.
- Fixed crash when claiming ruins due to weird mod interaction.
Version 1.1.0
Features:
- Updated to Factorio 1.1.
- Added Finnish translation (by Sigma-One).
- Larger ruins can only be found at a larger distance from spawn (minimum distance multiplied by 2.5 and 5 respectively).
Bugfixes:
- Fixed that the ruins cease_fire status for forces that were created during gameplay was missing.
Version 1.0.4
Changes:
- Replaced un-minable non-terrain tiles in ruins with minable tiles.
- Hold Shift while using the "Claim ruin" tool to remove all remnants (corpses of structures) in the area.
Bugfixes:
- Fixed a crash when a ruin was spawned with a invalid recipe.
- Fixed that the claim ruin control had no locale.
Version 1.0.3
Bugfixes:
- Fixed a crash when using a mod-provided ruin set and the rso mod is enabled.
Version 1.0.2
Changes:
- Ruins are no longer deconstructable by default.
- Instead you have to claim them with a selection tool obtained with Shift + C or from the shortcut bar.
- After claiming a ruin, you can deconstruct it.