Releases: BetterRimworlds/Stargate
Releases · BetterRimworlds/Stargate
Version 9.0.0: Major Improvements + Rimworld v1.5.
v9.0.0: 2024-03-21
- [2024-03-21 18:44:28 CDT] [Major] Upgraded to Rimworld v1.5.
- [2024-03-21 18:41:38 CDT] Fixed a bug where local teleports didn't work correctly with an offworld team.
- [2024-03-21 18:36:47 CDT] Brought in the new Power-needs code from DeMaterializer.
- [2024-03-21 16:39:41 CDT] [Major] Made the Stargate UI gizmos dynamic based on the state of the stargate network.
- [2024-03-21 04:46:32 CDT] Shifted to the BetterRimworld CI/CD system.
- [2024-03-20 21:08:57 CDT] Added sounds to the Stargate.
- [2024-03-20 03:42:52 CDT] Disable power toggle on the Stargate, as it doesn't make sense.
- [2024-03-20 03:37:47 CDT] Fixed a bug where colonists couldn't be recalled after a local teleport.
- [2024-03-12 05:57:00 CDT] Make the Stargate require more and more power, 2 kW for every 1 kg in the Stargate buffer over 1,000 kg.
- [2024-02-17 11:08:29 CST] Added to Steam Workshop.
Version 8.0.1: Power On Fix
v8.0.1: 2023-06.16
- [2023-06-16 14:48:57 CDT] Fixed a bug where the Stargate would not power up without a battery on the grid.
Version 8.0.0: Finally Published (!!!)
v8.0.0: 2023-06-07
- [2023-05-22 18:50:19 CDT] [Major] Added compilation support for Rimworld v1.4.
- [2023-05-22 18:54:13 CDT] Fixed a bug where Stargates from other instances of RimWorld interfered with one another.
- [2023-05-22 18:57:44 CDT] [Major] Completely reworked Power: Now increases based on Power Availability.
- [2023-05-22 19:04:32 CDT] [Major] Automatically add resources to the Stargate that surround it.
- [2023-05-22 19:05:30 CDT] [m] Removed some Stargate Psychosis fixes that are fixed elsewhere now.
- [2023-05-22 19:06:55 CDT] Fixed bugs with the local teleportation mechanism.
- [2023-05-22 19:11:08 CDT] [Major] Properly fixed Stargate Psychosis and fully remove Pawns after going through the stargate.
- [2023-05-22 19:11:45 CDT] Add Pawns to the top of the Stargate Buffer to ensure they're always exited first.
- [2023-05-22 19:12:20 CDT] Allow an unlimited number of Pawns through the stargate, because there are no stack issues.
- [2023-05-22 20:54:13 CDT] [m] Updated the deploy script.
- [2023-05-22 20:55:35 CDT] Added more prereq tech: Quantum Teleportation and Quantum Storage.
- [2023-06-03 03:32:18 CDT] Now, the colonists are removed from the top Colony Bar when they're transmitted.
- [2023-06-07 06:43:44 CDT] Last minute changes + Spam until the person saves and reloads.
Verion 7.0: Major, major refactors and enhancements.
v6.0.0: 2021-08-10
- Upgraded to C# v8.0.
- Disorient, sicken or kill nearly every pawn on the map after activating an Transdimensional Stargate.
- [Fixed] Fixed Humans being afflicted with Wormhole Insanity Disorder.
- Created a new StargateBuffer to hold Things in Rimworld v1.0 fashion.
- Stop drawing power if the circuits are full.
- Added a Stargate Network system.
- Added Teleportation between on-world gates.
- Changes necessary for Rimworld v1.2.
- Made Stargates substantially more expensive to build.
- [Fixed] Colonists' max-XP-per-day now resets after jumping through a gate.
- You can now view the contents of the Stargate's outgoing buffer!
- Limit the number of item sets held in the stargate buffer to 500.
v6.1.0: 2021-10-30
- Automatically recall items Transdimensional Gates on activation.
- Fixed: Prevent the Stargate from demolecularizing bionics.
- Fixed: Recalled animals won't "collapse due to extreme exhaustion" anymore.
- Offset pawns' chronological age in reference to the time differential of when they entered the stargate.
v6.5.0: 2022-02-10
- Migrated the build system to Linux.
- Refactored the namespaces from Enhanced_Development to BetterRimworlds.
- Refactored the Stargate.xml file location to be OS independent.
- Completely reimplemented the StargateBuffer mechanism so that buffer items are saved with the saved games.
- Reset the Guilty tag of Humans who come through the gate.
- Fixed viewing of the contents of the Stargate's outgoing buffer.
- Upgrade to .NET Framework v4.8.
- Fixed the Transdimensional Stargate.
- Upgraded to Rimworld v1.3.
- Refactored "colonists" to "pawns".
- Persist hediffs through gate rematerialization.
- An attempt to cure Animal Stargate Psychosis.
- Adjust the pawn's chronological age by time diffs of the origin + destination stargates.
- Misc. changes.
v7.0: 2022-10-21
- Developed THE ACTUAL CURE for Stargate Psychosis!!!
- Arranged it so that the number of pawns doesn't count towards the total Stargate buffer.
- Added functionality to rebuild pawn relationships after gating.
- Reworked the re-adding of relationships across stargate jumps.
- Majorly refactored how relationships are loaded and rebuilt.
- Reduce the Stargate's power draw to 0 when fully charged.
- Move each existing Stargate buffer backup to its own file.
- Majorly refactored the transmission of Gate contents from the Stargate itself into the Stargate Buffer.
- Refactored the Stargate Recall() method.
- Removed the extremely deprecated ability to define the Stargate.xml path from in the ThingDef XML.
- Removed debug code.
- YESS!! I got everything working!
- Removed debug code.
- Arranged it so that the number of pawns doesn't count towards the total Stargate buffer.
- Fixed the age of the pawns when gating.
v5.0 for Rimworld v1.0.2559: More Realistic Stargates
- Made the Stargate research much more difficult to achieve.
- The Off-world Gate will no longer allow outgoing travel.
- The Off-world Gate now falls into ruin upon the first off-world recall.
- The cost for constructing the Stargate has been greatly, and appropriately, increased.
- Only one Off-world Gate is allowed per area.
- Lots of code cleanup.
B19-0.19.2009
Upgraded to B19-0.19.2009.
A18-0.18.1722
No behavioral changes have been added. Just a straight port to B18.
A17-0.17.1557
First release of my official fork.
No behavioral changes have been added. Just a straight port to A17.