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Support non-static signatures in NativeDetourMethodPatcher, fixes #122. #123

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@CptMoore CptMoore commented Dec 31, 2024

Fixes #122

No clue why NativeDetourMethodPatcher was hardcoded to static method signatures, it wasn't even verifying the input.

This PR just switches from

MethodSignature(Original, true);

to

MethodSignature(Original);

The second parameter was ignoreThis, which means only static methods were properly processed when set to true. Now non-static methods are processed in addition to static ones.

Verified on Windows with Unity 2018 and Mono (.NET Framework 4.7.2).

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Patching instance extern method fails
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