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IMD Protocol as it is currently implemented in GROMACS | ||
====================================================== | ||
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Version: 2 | ||
Headersize: 8 bytes | ||
Endianness: Little endian and big endian both allowed | ||
Only one client is allowed per GROMACS server at a time | ||
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/*! \brief How long shall we wait in seconds until we check for a connection again? */ | ||
constexpr int c_loopWait = 1; | ||
/*! \brief How long shall we check for the IMD_GO? */ | ||
constexpr int c_connectWait = 1; | ||
Header types | ||
------------ | ||
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NOTE: Divide these into client and server headers since they are mostly disjoint | ||
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.. list-table:: | ||
:widths: 10 30 90 | ||
:header-rows: 1 | ||
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* - Type | ||
- Value | ||
- Description | ||
* - IMD_DISCONNECT | ||
- 0 | ||
- | ||
* - IMD_ENERGIES | ||
- 1 | ||
- | ||
* - IMD_FCOORDS | ||
- 2 | ||
- | ||
* - IMD_GO | ||
- 3 | ||
- | ||
* - IMD_HANDSHAKE | ||
- 4 | ||
- | ||
* - IMD_KILL | ||
- 5 | ||
- | ||
* - IMD_MDCOMM | ||
- 6 | ||
- | ||
* - IMD_PAUSE | ||
- 7 | ||
- After simulation has started, the client can send this signal to the GROMACS server to toggle the | ||
simulation between paused and running states. This sends GROMACS into a blocking loop until | ||
the client sends another IMD_PAUSE signal. | ||
* - IMD_TRATE | ||
- 8 | ||
- | ||
* - IMD_IOERROR | ||
- 9 | ||
- | ||
* - IMD_NR | ||
- 10 | ||
- | ||
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Protocol steps | ||
-------------- | ||
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1. Pre-connection | ||
################# | ||
GROMACS (Server) 1: Decide if simulation should wait for a client to connect to begin using option | ||
GROMACS (Server) 2: Decide if IMD client should be able to terminate the simulation using option | ||
GROMACS (Server) 3: Decide if pulling force data from the client is allowed using option | ||
GROMACS (Server) 4: If waiting for client, block simulation run until GO signal received | ||
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2. Connection | ||
############# | ||
GROMACS (Server) 1: Create a TCP socket and bind it to a port | ||
GROMACS (Server) 2: Listen for incoming connections, checking every 1 second | ||
GROMACS (Server) 3: Accept the incoming connection, binding it to a new socket | ||
GROMACS (Server) 4: Send the handshake signal to the client: | ||
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Header: | ||
4 (IMD_HANDSHAKE) | ||
2 (Version, must be unswapped) | ||
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GROMACS (Server) 5: Wait up to 1 second to receive a GO signal from the client: | ||
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Header: | ||
3 (IMD_GO) | ||
<val> (Unused length attribute in header) | ||
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GROMACS (Server) 6: In every iteration of the md_do loop, first check for incoming packets from the client. These packets can be: | ||
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Header: | ||
5 (IMD_KILL) | ||
<val> (Unused length attribute in header) | ||
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Header: | ||
0 (IMD_DISCONNECT) | ||
<val> (Unused length attribute in header) | ||
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Header: | ||
6 (IMD_MDCOMM) | ||
<val> (Number of forces that will be sent in the packet) | ||
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Force packet: | ||
<val> number of 32 byte force integers representing indices of atoms to apply force to | ||
<val> * 3 number of 32 byte force floats representing the force to apply to the atoms at | ||
the corresponding indices | ||
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Header: | ||
7 (IMD_PAUSE) | ||
<val> (Unused length attribute in header) | ||
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Header: | ||
8 (IMD_TRATE)s | ||
<val> (New transfer rate. Value of 0 means reset to default) | ||
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Any other header sent will disconnect the client and print an error message but not stop the simulation. | ||
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Next, send position data to the client IF this integration step lands in the rate step specified by the client (or the default, every step) | ||
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Header: | ||
2 (IMD_FCOORDS) | ||
<val> (Number of atoms in the system) | ||
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Position packet: | ||
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3. Disconnection | ||
################ | ||
GROMACS (Server) 1: Shutdown the socket if it isn't already shutdown | ||
GROMACS (Server) 2: Set the IMD frequency to -1 |