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Fixes, Improvement, New Features and Optimizations #33
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…iding which weapons to fire. First step, more tuning needed as this change exposed issues with the AI not understanding a number of key stats.
- Now uses a cache for predicted damage to reduce need to recalculate same CondensedWeapon/AmmoMode several times. - If multiple AttackEvaluations return the exact same values, just keep the original and discrd the rest.
…xceeds configured threshold * Changed Melee Mech selection to only consider weapons that can actually be fired in melee range (if CBTBE is enabled)
…gainst flying targets * Documentation
…to have a possible attack solution * Fixed overheat solution finding * Refactoring
- Added support for custom component category marking a weapon as should never use melee attacks.
* Improved caching performance for estimated damage * Some minor refactoring and code cleanup
…r standard damage
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Fixes
Improvements
Optimizations
Documentation
Updated with new configuration variables and details of improvements