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Improves Overmap significantly #445

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Dec 10, 2023
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8 changes: 4 additions & 4 deletions code/__DEFINES/overmap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -67,9 +67,9 @@
#define TRANSPORTABLE_SPECIAL_LOOT_TABLE list(/datum/overmap_object/transportable/wreckage/high_value = 100)

//Amount of hazard clusters being spawned
#define DEFAULT_HAZARD_CLUSTER_AMOUNT 42
#define DEFAULT_HAZARD_CLUSTER_AMOUNT 210
//Their "dropoff", which is a value which will be subtracted every time a node spreads, into a chance to continue spreading. Higher dropoff = smaller nodes
#define DEFAULT_HAZARD_CLUSTER_DROPOFF 4
#define DEFAULT_HAZARD_CLUSTER_DROPOFF 3
//All overmap hazards to be seeded randomly by default
#define DEFAULT_OVERMAP_HAZARDS list(/datum/overmap_object/hazard/asteroid, \
/datum/overmap_object/hazard/dust, \
Expand Down Expand Up @@ -125,8 +125,8 @@
#define TRANSIT_VELOCITY_HIGH 3

// Convienience defines for overmap hight and width.
#define DEFAULT_OVERMAP_H 30
#define DEFAULT_OVERMAP_W 30
#define DEFAULT_OVERMAP_H 60
#define DEFAULT_OVERMAP_W 60

#define RANDOM_OVERMAP_X rand(5, DEFAULT_OVERMAP_W - 5)
#define RANDOM_OVERMAP_Y rand(5, DEFAULT_OVERMAP_H - 5)
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