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0.3.1 version release
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Arnethegreat committed Mar 3, 2017
1 parent 03d5650 commit a093989
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10 changes: 5 additions & 5 deletions README.md
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# YI Practice Hack 0.3.0
# YI Practice Hack 0.3.1
Practice hack for Yoshi's Island designed to be used on a SNES console
Features:
* Savestates
* Room Reset
* Global Menu
* Slowdown
* Music on/off toggle
Expand All @@ -13,7 +14,6 @@ Supports J 1.0 and U 1.0 versions. I'll add more versions upon request.

Planned features:
* Button configuration
* Room reset

# How to use
### Menu
Expand All @@ -28,10 +28,10 @@ Note, egg editor really only affects your eggs when entering a new level from ma
Press Select on controller 1 inside a level to save your current state

Press X on controller 1 to load your state. Loading can be done from anywhere (but not always guaranteed to work)
Hold L button while pressing X to do a full load (regenerate all terrain)
Hold L button while pressing X to do a full load (regenerate all terrain). This can be toggled to the opposite in menu.

*Experimental loading:* if you hold R while loading, it will ignore reloading the level itself. Loading outside of area you saved in will result in issues.
Hookbill and Big Bowser uses this by default, loading outside of the fight itself will cause graphical glitches.
#### Room Reset.
Hold R while loading to reset to your last entrance. Your eggs and item memory is saved.

### Warp to Boss Room
Press A+X on controller 2 to warp to that levels Boss Room.
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2 changes: 1 addition & 1 deletion assemble.asm
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print "YI Practice Hack 0.3.0"
print "YI Practice Hack 0.3.1"
;=================================
incsrc region_check.asm
incsrc config.asm
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4 changes: 2 additions & 2 deletions menu/debug_tilemap_data.asm
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Expand Up @@ -9,8 +9,8 @@ dw $0019, $001b, $000a, $000c
dw $001d, $0012, $000c, $000e
dw $003f, $0011, $000a, $000c
dw $0014, $003F
; 0.3.0
dw $0000, $0024, $0003, $0024, $0000
; 0.3.1
dw $0000, $0024, $0003, $0024, $0001
; CuteShrug
dw $0040, $0041, $0042

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