Releases
v5.2.0
Change Log for Pathfinder 5.2.0
Common features
#129 : Updater now updates itself and the chainloader.
#139 : Updater UX has been improved.
#187 : The connect
command has been optimized.
Fixed #148 : Using reboot
to skip ETAS is now disabled. Crashing during an ETAS leads to ETAS game over.
Fixed #185 : In Vanilla Hacknet, Tutorial startup in extensions did not work as expected.
Modding features
#123 : PFPorts now support XML format.
#125 : Simpler custom executables programming using GameExecutable
.
#162 : More native types can now be parsed from XML.
#117 : Pathfinder now uses newer csproj syntax.
#127 : Instead of registering manually every new custom addition, Attributes can be added to classes to auto-load them (ex: [Pathfinder.Meta.Load.Executable("#PF_BASIC_EXE#")]
).
Pathfinder Bugfixes
#159 : Optimized Pathfinder registries' performance.
Fixed #145 : eOS devices on the playerComp linked back to the wrong node.
Fixed #146 : Only the last eOS device linked to a computer had a link back to the computer.
Fixed #149 : Computer.portsNeededForCrack was one less than Vanilla Hacknet's values.
Fixed #150 : Crash on non-english locales when opening extensions menu due to float parsing.
Fixed #152 : Pathfinder executables were not displayed when using the exe
command.
Fixed #154 : Crash when the character ;
is used for separating ports.
Fixed #158 : Properties in XML were not properly parsed.
Fixed #168 : Generated nodes lacked default ports.
Fixed #171 : The CreditsDaemon Daemon was not behaving properly.
Fixed #175 : TextRecord and OnlineAccount were not parsed properly in DatabaseDaemon.
Fixed #180 : The self closed tag <StartingVisibleNodes/>
was not supported in Pathfinder.
Fixed #183 : eOS Devices did not have their informations filtered.
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