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Releases: Alystrasz/Alystrasz.Parkour

v0.3.5

10 Jan 21:19
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Fixes

  • Route loadout is correctly applied to joining players;
  • Robot dialog is interrupted if you unexpectedly get away from it;
  • Mod is not loaded in singleplayer levels anymore.

Many thanks to Chill Spirit for helping me test this release.

v0.3.4

08 Jan 15:23
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Fixes

  • Prevent crash when loading onto map with the Charge riffle.

v0.3.3

05 Jan 23:33
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Fixes

  • Removed leaked API key :>

v0.3.2

05 Jan 23:25
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Fixes

  • Projectiles are removed on run reset;
  • Gravity star sounds are only emitted on the thrower;
  • All dropped weapons are now destroyed;
  • Weapon ammunition is refilled on run reset;
  • Code optimizations.

v0.3.1

01 Jan 15:55
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Fixes

  • Fix clientside crash happening after many resets.

v0.3.0

31 Dec 17:07
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Features

  • A map poll triggers 2 minutes before the end of the match, asking players which map they want to play next;
  • Map configuration names now appear in game;
  • Speedmeter component shows the PB time of the entire event (not just of the local match);
  • Added support for props (meaning server can spawn objects on the map);
  • Added support for floor_is_lava riff (i.e. deadly fog can be spawned);
  • Added debug utils to ease the creation of new routes;
  • Added configuration samples for 3 new routes.

Fixes

  • Highscore and reset banners don't overlap;
  • Dead players aren't prompted with run reset;
  • Run reset prompt is shown to immobile players only;
  • Players can no longer benefit from multiple stim boosts;
  • Players cannot checkpoint-respawn into the ground or walls;
  • "START" and "FINISH" panels are not displayed at the same time;
  • Weapon name is not shown on run reset;
  • MRVN redirects players to web scoreboard using HTTP link provided by the server;
  • All messages are now properly (clientside) translated;
  • Cleaned code base.

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v0.2.1

17 Dec 18:17
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Fixes

  • Players can teleport to map start even when they're not running;
  • Players are frozen at the end of the match;
  • A run can no longer be started just after finishing another one;
  • Servers do not send scoreboard states to players if it's not needed;
  • World scoreboard is directly updated if a local new world high score is registered;
  • In high score notification, decimal places are now limited to 2.

v0.2.0

29 Aug 18:51
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Features

  • Scoring API now hosts a world scoreboard, which displays scores of all players on all maps;
  • A MRVN named R-MY made his way to the Parkour mode! He can help newcomers by:
    • explaining the mode rules;
    • showing the world scoreboard;
    • displaying starting line location when players get a bit too far from it.
  • Map configuration can be retrieved from either local file or distant server, allowing for new maps to be released during an event without players needing to download a patch.

Fixes

  • Players face the starting line when resetting their run;
  • Boost progress indicator is hidden.

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v0.1.2

24 Jul 20:17
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Features

  • Highlight personal scores on both leaderboards;
  • All players now have the same passive ability.

Fixes

  • Use new Parkour API configuration (paving the way for the mode to support other maps than mp_thaw)

new_leaderboards

v0.1.1

18 Jul 22:16
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Features

  • All players now have the same loadout, which is forced for each map;
  • All scores are displayed on one scoreboard (the one accessible when pressing Tab);
  • A winner is picked at the end of the match.

Fixes

  • Game server does not send more than 10 leaderboard entries (as the leaderboard interface only supports 10 entries, it was useless sending more)