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refactor(fsm): update action naming conventions and enhance event han…
…dling in state transitions BREAKING CHANGE: all name of type ActionName in class `actionRecord_` changed
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,20 +1,19 @@ | ||
export interface StateEventDetail<S, E> { | ||
export interface StateEventDetail<S extends string, E extends string> { | ||
from: S; | ||
event: E; | ||
event: E | 'reset'; | ||
to: S; | ||
} | ||
|
||
export type StateRecord<S extends string, E extends string> = Partial<Record<S | '_all', Partial<Record<E, S>>>>; | ||
export type StateRecord<S extends string, E extends string> = Partial<Record<S, Partial<Record<E | 'reset', S>>>>; | ||
|
||
export type Action<S extends string, E extends string> = (eventDetail?: StateEventDetail<S, E>) => MaybePromise<void>; | ||
export type Action<S extends string, E extends string> = (eventDetail?: StateEventDetail<S, E | 'reset'>) => MaybePromise<void>; | ||
|
||
export type ActionName<S extends string, E extends string> = | ||
| `on_${E}` | ||
| `on_state_exit` | ||
| `on_state_enter` | ||
| `on_${S}_exit` | ||
| `on_${S}_enter` | ||
| `on_${S}_${E}` | ||
| `on_all_${E}`; | ||
| `on_event_${E}` | ||
| `on_any_state_exit` | ||
| `on_any_state_enter` | ||
| `on_state_${S}_exit` | ||
| `on_state_${S}_enter` | ||
| `on_state_${S}_event_${E}`; | ||
|
||
export type ActionRecord<S extends string, E extends string> = Partial<Record<ActionName<S, E>, Action<S, E>>>; | ||
export type ActionRecord<S extends string, E extends string> = Partial<Record<ActionName<S, E | 'reset'>, Action<S, E | 'reset'>>>; |
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