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D3D8 Samples
Jeff edited this page Oct 22, 2022
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12 revisions
Working
- BillBoard
- BumpEarth
- BumpLens
- BumpUnderWater
- BumpWaves
- DotProduct3
- Emboss
- Lighting
- VolumeFog
Launching (may not be functional)
- Cull
- Water
Broken
- BumpSelfShadow
Sample | Status | Associated Features |
---|---|---|
Tutorials 1-6 | ✅ | Basic Rendering |
clipmirror | ✅✅ | Clip Planes |
dolphinvs | ✅✅ | Vertex Shaders |
dxtex | MFC | |
enhancedmesh | ✅✅ | Subdivision |
envmapping (cubemap, fisheye, spheremap) | ✅✅ | Cubemap Texture, RTT |
mfcfog | ❌ Child Window Issue | MFC, Fog |
mfcpixelshader | ❌ | MFC, Pixel Shader |
mfctex | ❌ | MFC, Multitexturing |
optimizedmesh | ✅✅ | |
pick | ✅✅ | |
pointsprites | ✅✅ | |
progressivemesh | ✅✅ | Progressive Mesh (D3DX) |
rtpatch | ❌ Not Supported by d9vk | Rect Patches |
skinnedmesh | ✅✅ | Skinning |
stencilbuffer (shadowvolume, stencildepth, stencilmirror) | ✅✅ | Stencil Buffer, User Pointer (for shadowvolume) |
text3d | ✅✅ | Textures, Locking, Surfaces |
vertexblend | ✅✅ | Shader Constants, Vertex Shader |
vertexshader | ✅✅ | Vertex Shader |
volumetexture (Seizure Warning) | ✅✅ | Volume Texture |
water | ✅✅ | Effects (D3DX) |