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feuille_sysd10.html
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feuille_sysd10.html
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<head><link rel="stylesheet" type="text/css" href="style.css"><link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">
<script type="text/worker">
// Perfection
on("change:skill_Perfection_activation change:general_skilllevel_Perfection", function() {
getAttrs(["skill_Perfection_activation", "general_skilllevel_Perfection"], function(values) {
setAttrs({"general_effective_Perfection":values.skill_Perfection_activation*values.general_skilllevel_Perfection});
});
});
// Fauchage
on("change:skill_Fauchage_activation change:general_skilllevel_Fauchage", function() {
getAttrs(["skill_Fauchage_activation", "general_skilllevel_Fauchage"], function(values) {
setAttrs({"general_effective_Fauchage":values.skill_Fauchage_activation*values.general_skilllevel_Fauchage});
});
});
// Coup_dechirant
on("change:skill_Coup_dechirant_activation change:general_skilllevel_Coup_dechirant", function() {
getAttrs(["skill_Coup_dechirant_activation", "general_skilllevel_Coup_dechirant"], function(values) {
setAttrs({"general_effective_Coup_dechirant":values.skill_Coup_dechirant_activation*values.general_skilllevel_Coup_dechirant});
});
});
// Exploiter_les_points_faibles
on("change:skill_Exploiter_les_points_faibles_activation change:general_skilllevel_Exploiter_les_points_faibles", function() {
getAttrs(["skill_Exploiter_les_points_faibles_activation", "general_skilllevel_Exploiter_les_points_faibles"], function(values) {
setAttrs({"general_effective_Exploiter_les_points_faibles":values.skill_Exploiter_les_points_faibles_activation*values.general_skilllevel_Exploiter_les_points_faibles});
});
});
// Technique_martiale
on("change:skill_Technique_martiale_activation change:general_skilllevel_Technique_martiale change:base-Agilite", function() {
getAttrs(["skill_Technique_martiale_activation", "general_skilllevel_Technique_martiale",'base-Agilite'], function(values) {
setAttrs({"general_effective_Technique_martiale":values.skill_Technique_martiale_activation*(Number(values.general_skilllevel_Technique_martiale)+Number(values['base-Agilite']))});
});
});
// Defense_impenetrable
on("change:skill_Defense_impenetrable_activation change:general_skilllevel_Defense_impenetrable", function() {
getAttrs(["skill_Defense_impenetrable_activation", "general_skilllevel_Defense_impenetrable"], function(values) {
setAttrs({"general_effective_Defense_impenetrable":values.skill_Defense_impenetrable_activation*values.general_skilllevel_Defense_impenetrable});
});
});
// Rempart_parfait
on("change:skill_Rempart_parfait_activation change:general_skilllevel_Rempart_parfait", function() {
getAttrs(["skill_Rempart_parfait_activation", "general_skilllevel_Rempart_parfait"], function(values) {
setAttrs({"general_effective_Rempart_parfait":values.skill_Rempart_parfait_activation*values.general_skilllevel_Rempart_parfait});
});
});
// Endurance_surnaturelle
on("change:skill_Endurance_surnaturelle_activation change:general_skilllevel_Endurance_surnaturelle", function() {
getAttrs(["skill_Endurance_surnaturelle_activation", "general_skilllevel_Endurance_surnaturelle"], function(values) {
setAttrs({"general_effective_Endurance_surnaturelle":values.skill_Endurance_surnaturelle_activation*values.general_skilllevel_Endurance_surnaturelle});
});
});
// Encaissement
on("change:skill_Encaissement_activation change:general_skilllevel_Encaissement", function() {
getAttrs(["skill_Encaissement_activation", "general_skilllevel_Encaissement"], function(values) {
setAttrs({"general_effective_Encaissement":values.skill_Encaissement_activation*values.general_skilllevel_Encaissement});
});
});
// Tir_precis
on("change:skill_Tir_precis_activation change:general_skilllevel_Tir_precis", function() {
getAttrs(["skill_Tir_precis_activation", "general_skilllevel_Tir_precis"], function(values) {
setAttrs({"general_effective_Tir_precis":values.skill_Tir_precis_activation*values.general_skilllevel_Tir_precis});
});
});
// Tir_implacable
on("change:skill_Tir_implacable_activation change:general_skilllevel_Tir_implacable", function() {
getAttrs(["skill_Tir_implacable_activation", "general_skilllevel_Tir_implacable"], function(values) {
setAttrs({"general_effective_Tir_implacable":values.skill_Tir_implacable_activation*values.general_skilllevel_Tir_implacable});
});
});
// Charge
on("change:skill_Charge_activation change:general_skilllevel_Charge", function() {
getAttrs(["skill_Charge_activation", "general_skilllevel_Charge"], function(values) {
setAttrs({"general_effective_Charge":values.skill_Charge_activation*values.general_skilllevel_Charge});
});
});
// Charge_indomptable
on("change:skill_Charge_indomptable_activation change:general_skilllevel_Charge_indomptable", function() {
getAttrs(["skill_Charge_indomptable_activation", "general_skilllevel_Charge_indomptable"], function(values) {
setAttrs({"general_effective_Charge_indomptable":values.skill_Charge_indomptable_activation*values.general_skilllevel_Charge_indomptable});
});
});
// weapon1
on("change:item_weapon1_activation change:general_item_weapon1", function() {
getAttrs(["item_weapon1_activation", "general_item_weapon1"], function(values) {
setAttrs({"general_effective_weapon1":values.item_weapon1_activation*values.general_item_weapon1});
});
});
// weapon2
on("change:item_weapon2_activation change:general_item_weapon2", function() {
getAttrs(["item_weapon2_activation", "general_item_weapon2"], function(values) {
setAttrs({"general_effective_weapon2":values.item_weapon2_activation*values.general_item_weapon2});
});
});
// weapon3
on("change:item_weapon3_activation change:general_item_weapon3", function() {
getAttrs(["item_weapon3_activation", "general_item_weapon3"], function(values) {
setAttrs({"general_effective_weapon3":values.item_weapon3_activation*values.general_item_weapon3});
});
});
// shield1
on("change:item_shield1_activation change:general_item_shield1", function() {
getAttrs(["item_shield1_activation", "general_item_shield1"], function(values) {
setAttrs({"general_effective_shield1":values.item_shield1_activation*values.general_item_shield1});
});
});
// shield2
on("change:item_shield2_activation change:general_item_shield2", function() {
getAttrs(["item_shield2_activation", "general_item_shield2"], function(values) {
setAttrs({"general_effective_shield2":values.item_shield2_activation*values.general_item_shield2});
});
});
// shield3
on("change:item_shield3_activation change:general_item_shield3", function() {
getAttrs(["item_shield3_activation", "general_item_shield3"], function(values) {
setAttrs({"general_effective_shield3":values.item_shield3_activation*values.general_item_shield3});
});
});
</script>
</head>
<div class="sheet-content">
<div class="sheet-center">
<input type="text" class="sheet-bigname" name="attr_character_name" placeholder="Nom"/>
<input class="sheet-skill_hidden" value="" name="undescored_name" /><br/>
<input type="text" class="sheet-mediumname" name="attr_character_race" placeholder="Race"/>
</div>
<br/>
<div class="sheet-2colrow">
<div class="sheet-col">
<table class="sheet-center sheet-black">
<tr>
<td><h3 class="sheet-center">Points de compétence :</h3></td>
</tr>
<tr>
<td><input type="number" class="sheet-trait" name="attr_Character_points_spent" value="0"/> Utilisés</td>
<td rowspan="2">
<select class="sheet-dice_select sheet-dice" name="attr_dice">
<option value="2">d2</option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10" selected>d10</option>
<option value="12">d12</option>
<option value="20">d20</option>
<option value="30">d30</option>
<option value="100">d100</option>
<option value="1000">d1000</option>
<option value="10000">d10000</option>
</select>
</td>
</tr>
<tr>
<td><input type="number" class="sheet-trait" name="attr_Character_points_unspent" value="0"/> Restants</td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h3 class="sheet-center">Ressources</h3>
<br/>
<table class="sheet-center sheet-black">
<tr>
<td><h4>Points de Vie</h4></td>
<td><input type="number" class="sheet-trait" name="attr_Life_Points" value="0"/></td>
<td><input type="number" class="sheet-trait" disabled="true" name="attr_Life_Points_max" value="@{base-Force}+@{base-Volonte}+@{base-Agilite}+@{general_skilllevel_Endurance_surnaturelle}*2+10"/></td>
</tr>
<tr>
<td><h4>Points de Fatigue</h4></td>
<td><input type="number" class="sheet-trait" name="attr_Endurance_Points" value="0"/></td>
<td><input type="number" class="sheet-trait" disabled="true" name="attr_Endurance_Points_max" value="@{base-Force}*4"/></td>
</tr>
<!-- <tr>
<td><4>Etat</h4></td>
<td colspan="2"><div class="sheet-status-wounded">Blessures aggravés</div></td>
</tr>-->
</table>
</div>
</div>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 class="sheet-center">Caractéristiques</h3>
<table class="">
<tr>
<th>Carac</th>
<th>Valeur</th>
<th>Bonus</th>
<th colspan="2">Lancer</th>
</tr>
<tr>
<td>Force</td>
<td><input type="number" class="sheet-trait" name="attr_base-Force" title="Force de base" value="0" min="0" max="10" /></td>
<td><input type="number" class="sheet-trait" name="attr_exal-Force" title="Modificateur" value="0" /></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Force [[(@{base-Force}+@{exal-Force})*2 - d@{dice}cs1cf@{dice}]]"></button></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Force brute [[(@{base-Force}+@{exal-Force}) - d@{dice}cs1cf@{dice}]]">Brut</button></td>
</tr>
<tr>
<td>Agilité</td>
<td><input type="number" class="sheet-trait" name="attr_base-Agilite" title="Agilité de base" value="0" min="0" max="10"/></td>
<td><input type="number" class="sheet-trait" name="attr_exal-Agilite" title="Modificateur" value="0"/></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test d'Agilite [[(@{base-Agilite}+@{exal-Agilite})*2 - d@{dice}cs1cf@{dice}]]"></button></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test d'Agilite brute[[(@{base-Agilite}+@{exal-Agilite}) - d@{dice}cs1cf@{dice}]]">Brut</button></td>
</tr><tr>
<td>Perception</td>
<td><input type="number" class="sheet-trait" name="attr_base-Perception" title="Perception de base" value="0" min="0" max="10"/></td>
<td><input type="number" class="sheet-trait" name="attr_exal-Perception" title="Modificateur" value="0"/></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Perception [[(@{base-Perception}+@{exal-Perception})*2 - d@{dice}cs1cf@{dice}]]"></button></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Perception brute[[(@{base-Perception}+@{exal-Perception}) - d@{dice}cs1cf@{dice}]]">Brut</button></td>
</tr><tr>
<td>Charisme</td>
<td><input type="number" class="sheet-trait" name="attr_base-Charisme" title="Charisme de base" value="0" min="0" max="10"/></td>
<td><input type="number" class="sheet-trait" name="attr_exal-Charisme" title="Modificateur" value="0"/></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Charisme [[(@{base-Charisme}+@{exal-Charisme})*2 - d@{dice}cs1cf@{dice}]]"></button></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Charisme brute[[(@{base-Charisme}+@{exal-Charisme}) - d@{dice}cs1cf@{dice}]]">Brut</button></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h3 class="sheet-center"> </h3>
<table class="">
<tr>
<th>Carac</th>
<th>Valeur</th>
<th>Bonus</th>
<th colspan="2">Lancer</th>
</tr>
<tr>
<td>Intelligence</td>
<td><input type="number" class="sheet-trait" name="attr_base-Intelligence" title="Intelligence de base" value="0" min="0" max="10" /></td>
<td><input type="number" class="sheet-trait" name="attr_exal-Intelligence" title="Modificateur" value="0" /></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test d'Intelligence [[(@{base-Intelligence}}+@{exal-Intelligence}})*2 - d@{dice}cs1cf@{dice}]]"></button></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test d'Intelligence brute [[(@{base-Intelligence}}+@{exal-Intelligence}}) - d@{dice}cs1cf@{dice}]]">Brut</button></td>
</tr>
<tr>
<td>Volonté</td>
<td><input type="number" class="sheet-trait" name="attr_base-Volonte" title="Volonté de base" value="0" min="0" max="10"/></td>
<td><input type="number" class="sheet-trait" name="attr_exal-Volonte" title="Modificateur" value="0"/></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Volonte [[(@{base-Volonte}}+@{exal-Volonte}})*2 - d@{dice}cs1cf@{dice}]]"></button></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Volonte brute[[(@{base-Volonte}}+@{exal-Volonte}}) - d@{dice}cs1cf@{dice}]]">Brut</button></td>
</tr><tr>
<td>Psyché</td>
<td><input type="number" class="sheet-trait" name="attr_base-Psyche" title="Psyché de base" value="0" min="0" max="10"/></td>
<td><input type="number" class="sheet-trait" name="attr_exal-Psyche" title="Modificateur" value="0"/></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Psyché [[(@{base-Psyche}}+@{exal-Psyche}})*2 - d@{dice}cs1cf@{dice}]]"></button></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Psyché brute[[(@{base-Psyche}}+@{exal-Psyche}}) - d@{dice}cs1cf@{dice}]]">Brut</button></td>
</tr><tr>
<td>Chance</td>
<td><input type="number" class="sheet-trait" name="attr_base-Chance" title="Chance de base" value="0" min="0" max="10"/></td>
<td><input type="number" class="sheet-trait" name="attr_exal-Chance" title="Modificateur" value="0"/></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Chance [[(@{base-Chance}}+@{exal-Chance}})*2 - d@{dice}cs1cf@{dice}]]"></button></td>
<td><button type='roll' class="sheet-trait_roll" value="/e - Test de Chance brute[[(@{base-Chance}}+@{exal-Chance}}) - d@{dice}cs1cf@{dice}]]">Brut</button></td>
</tr>
</table>
</div>
</div>
<br/>
<!--TAB 1 -->
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Compétences" checked="checked" /><span></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Magie" /><span></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Combat" /><span></span>
<div class="sheet-tab-content sheet-tab1">
<div class='sheet-col'>
<input type="radio" name="secondary_skills_tab" class="small_tab secondary_skills_tab1" checked="checked" value="1" title="Générales" />
<input type="radio" name="secondary_skills_tab" class="small_tab secondary_skills_tab2" value="2" title="Sociales" />
<input type="radio" name="secondary_skills_tab" class="small_tab secondary_skills_tab3" value="3" title="Intellectuelles" />
<div class="sheet-tab-content sheet-secondary_skills_tab1">
<!-- GENERALES -->
<h3>Compétences générales</h3>
<fieldset class="repeating_skills">
<input class="sheet-skill_name" type="text" name="attr_general_skillname" />
<input type="number" min="0" name="attr_general_skillcost" title="Coût de la compétence" />
<input type="number" min="-10" max="10" name="attr_general_skilllevel" title="Niveau dans la compétence" />
<select class="sheet-skill_select" name="attr_Skill_general_attribute_select">
<option value="@{base-Force} + @{exal-Force}">For</option>
<option value="@{base-Agilite} + @{exal-Agilite}">Agi</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Charisme} + @{exal-Charisme}">Cha</option>
<option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Volonte} + @{exal-Volonte}">Vol</option>
<option value="@{base-Psyche} + @{exal-Psyche}">Psy</option>
<option value="@{base-Chance} + @{exal-Chance}">Chn</option>
</select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skillname} au d@{dice} : [[@{general_skilllevel}+(@{Skill_general_attribute_select}) - d@{dice}cs1cf@{dice}]]"></button>
</fieldset>
</div>
<div class="sheet-tab-content sheet-secondary_skills_tab2">
<!-- SOCIALES -->
<h3>Compétences sociales</h3>
<fieldset class="repeating_social-skills">
<input class="sheet-skill_name" type="text" name="attr_social_skillname" />
<input type="number" name="attr_social_skillcost" title="Coût de la compétence" />
<input type="number" min="-10" max="10" name="attr_social_skilllevel" title="Niveau dans la compétence" />
<select class="sheet-skill_select" name="attr_social_attribute_select">
<option value="@{base-Force} + @{exal-Force}">For</option>
<option value="@{base-Agilite} + @{exal-Agilite}">Agi</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Charisme} + @{exal-Charisme}">Cha</option>
<option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Volonte} + @{exal-Volonte}">Vol</option>
<option value="@{base-Psyche} + @{exal-Psyche}">Psy</option>
<option value="@{base-Chance} + @{exal-Chance}">Chn</option>
</select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{social_skillname} au d@{dice} : [[@{social_skilllevel}+(@{social_attribute_select}) - d@{dice}cs1cf@{dice}]]"></button>
</fieldset>
</div>
<div class="sheet-tab-content sheet-secondary_skills_tab3">
<!--INTELECTUELLES -->
<h3>Compétences Intellectuelles</h3>
<fieldset class="repeating_intelect-skills">
<input class="sheet-skill_name" type="text" name="attr_intelect_skillname" />
<input type="number" name="attr_intelect_skillcost" title="Coût de la compétence" />
<input type="number" min="-10" max="10" name="attr_intelect_skilllevel" title="Niveau dans la compétence" />
<select class="sheet-skill_select" name="attr_intelect_attribute_select">
<option value="@{base-Force} + @{exal-Force}">For</option>
<option value="@{base-Agilite} + @{exal-Agilite}">Agi</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Charisme} + @{exal-Charisme}">Cha</option>
<option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Volonte} + @{exal-Volonte}">Vol</option>
<option value="@{base-Psyche} + @{exal-Psyche}">Psy</option>
<option value="@{base-Chance} + @{exal-Chance}">Chn</option>
</select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{intelect_skillname} au d@{dice} : [[@{intelect_skilllevel}+(@{intelect_attribute_select}) - d@{dice}cs1cf@{dice}]]"></button>
</fieldset>
</div>
</div>
</div>
<!--TAB 2 -->
<div class="sheet-tab-content sheet-tab2">
<div class='sheet-col'>
<input type="radio" name="attr_secondary_magic_tab" class="small_tab secondary_magic_tab1" checked="checked" value="1" title="Général" />
<!--<input type="radio" name="attr_secondary_magic_tab" class="small_tab secondary_magic_tab2" value="2" title="Magie Innée" />
<input type="radio" name="attr_secondary_magic_tab" class="small_tab secondary_magic_tab3" value="3" title="Haute Magie" />
<input type="radio" name="attr_secondary_magic_tab" class="small_tab secondary_magic_tab4" value="4" title="Vivemagie" />
<input type="radio" name="attr_secondary_magic_tab" class="small_tab secondary_magic_tab5" value="5" title="Magie des Mots" />
-->
<div class="sheet-tab-content sheet-secondary_magic_tab1">
<h3>Compétences magiques</h3>
<fieldset class="repeating_magic-skills">
<input class="sheet-skill_name" type="text" name="attr_magic_skillname" />
<input type="number" name="attr_magic_skillcost" title="Coût de la compétence" />
<input type="number" min="-10" max="10" name="attr_magic_skilllevel" title="Niveau dans la compétence" />
<select class="sheet-skill_select" name="attr_Skill_magic_attribute_select">
<option value="@{base-Force} + @{exal-Force}">For</option>
<option value="@{base-Agilite} + @{exal-Agilite}">Agi</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Charisme} + @{exal-Charisme}">Cha</option>
<option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Volonte} + @{exal-Volonte}">Vol</option>
<option value="@{base-Psyche} + @{exal-Psyche}">Psy</option>
<option value="@{base-Chance} + @{exal-Chance}">Chn</option>
</select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{magic_skillname} au d@{dice} : [[@{magic_skilllevel}+(@{Skill_magic_attribute_select}) - d@{dice}cs1cf@{dice}]]"></button>
</fieldset>
</div>
<!--<div class="sheet-tab-content sheet-secondary_magic_tab2"><h3>Magie Innée</h3></div><div class="sheet-tab-content sheet-secondary_magic_tab3"><h3>Haute Magie</h3></div><div class="sheet-tab-content sheet-secondary_magic_tab4"><h3>Vivemagie</h3></div><div class="sheet-tab-content sheet-secondary_magic_tab5"><h3>Magie des Mots</h3></div>-->
</div>
</div>
<!--TAB 3 -->
<div class="sheet-tab-content sheet-tab3">
<!--GENERAL -->
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab1" checked="checked" value="1" title="Général" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab2" value="2" title="Offensives" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab3" value="3" title="Défensives" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab4" value="4" title="Tir & Charge" />
<div class="sheet-tab-content sheet-secondary_tab1">
<button type='roll' class="sheet-Initiative_roll" value="/e tire son initiative [[@{base-Agilite} + @{exal-Agilite} + @{Initiative} + 1d10 &{tracker}]]">Initiative</button>
<input type="number" class="sheet-numberbox" name="attr_Initiative" value="0"/>
<button type='roll' class="sheet-Attack_roll" value="!crit @{nb_attack_dices} P @{general_effective_Perfection} M @{skillcost_Technique_martiale} @{general_effective_Technique_martiale} E @{skillcost_Exploiter_les_points_faibles} @{general_effective_Exploiter_les_points_faibles} F @{general_effective_Fauchage} D @{general_effective_Coup_dechirant} + @{base_damage_dices} + @{exal_damage_dices} A @{Skill_general_attribute_select_attaque} a a : @{character_name} + @{general_effective_weapon1} + @{general_effective_weapon2} + @{general_effective_weapon3}">Attaque de base</button>
<input type="number" class="sheet-numberbox" name="attr_nb_attack_dices" title="Nombre de des d'attaque" value="0"/>d10+
<input type="number" class="sheet-numberbox" type="number" name="attr_base_damage_dices" title="Base de dégats" value="0"/>+
<input type="number" class="sheet-numberbox" type="number" name="attr_exal_damage_dices" title="Modificateur temporaire" value="0"/>
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_attaque"><option value="@{base-Force} A @{exal-Force}">For</option><option value="@{base-Agilite} A @{exal-Agilite}">Agi</option></select>
<br/>
<!--weapon1 -->
<input class="sheet-skill_name" style="margin-right: 0px;" type="text" name="attr_general_item_weapon1_name" value="Arme 1" />
<input class="sheet-skill_name" value="0" style="margin-right: 0px;" type="number" name="attr_general_item_weapon1" title="Valeur de l'équipemet" />
<input type="checkbox" class="sheet-skill_activation" value="1" name="attr_item_weapon1_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_weapon1" /> <br/>
<!--weapon2 -->
<input class="sheet-skill_name" style="margin-right: 0px;" type="text" name="attr_general_item_weapon2_name" value="Arme 2" />
<input class="sheet-skill_name" value="0" style="margin-right: 0px;" type="number" name="attr_general_item_weapon2" title="Valeur de l'équipemet" />
<input type="checkbox" class="sheet-skill_activation" value="1" name="attr_item_weapon2_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_weapon2" /> <br/>
<!--weapon3 -->
<input class="sheet-skill_name" style="margin-right: 0px;" type="text" name="attr_general_item_weapon3_name" value="Arme 3" />
<input class="sheet-skill_name" value="0" style="margin-right: 0px;" type="number" name="attr_general_item_weapon3" title="Valeur de l'équipemet" />
<input type="checkbox" class="sheet-skill_activation" value="1" name="attr_item_weapon3_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_weapon3" />
<!--general_combat -->
<fieldset class="repeating_general-combat-skills">
<input class="sheet-skill_name" type="text" name="attr_general_combat_skillname" />
<input type="number" name="attr_general_combat_skillcost" title="Coût de la compétence" />
<input type="number" min="0" max="10" name="attr_general_combat_skilllevel" title="Niveau dans la compétence" />
<select class="sheet-skill_select" name="attr_general_combat_attribute_select">
<option value="@{base-Force} + @{exal-Force}">For</option>
<option value="@{base-Agilite} + @{exal-Agilite}">Agi</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Charisme} + @{exal-Charisme}">Cha</option>
<option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Volonte} + @{exal-Volonte}">Vol</option>
<option value="@{base-Psyche} + @{exal-Psyche}">Psy</option>
<option value="@{base-Chance} + @{exal-Chance}">Chn</option>
</select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_combat_skillname} au d@{dice} : [[@{general_combat_skilllevel}+(@{general_combat_attribute_select}) - d@{dice}cs1cf@{dice}]]"></button>
</fieldset>
</div>
<!--OFFENCE -->
<div class="sheet-tab-content sheet-secondary_tab2">
<!--Perfection -->
<input class="sheet-skill_name" style="margin-right: 0px;" type="text" name="attr_general_skill_Perfection" disabled="true" value="Perfection" />
<input type="number" min="0" value="0" name="attr_skillcost_Perfection" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 0px;" type="number" min="0" max="10" name="attr_general_skilllevel_Perfection" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:0px" name="attr_Skill_general_attribute_select_Perfection"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Perfection} au d@{dice} : [[(@{general_skilllevel_Perfection}+(@{Skill_general_attribute_select_Perfection}) - d@{dice}cs1cf@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" value="1" name="attr_skill_Perfection_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Perfection" />
<br/>
<!--Technique_martiale -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Technique_martiale" disabled="true" value="Technique_martiale" />
<input type="number" min="0" value="0" name="attr_skillcost_Technique_martiale" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Technique_martiale" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Technique_martiale"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Technique_martiale} au d@{dice} : [[(@{general_skilllevel_Technique_martiale}+(@{Skill_general_attribute_select_Technique_martiale}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Technique_martiale_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Technique_martiale"/>
<br/>
<!--Coup_dechirant -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Coup_dechirant" disabled="true" value="Coup_dechirant" />
<input type="number" min="0" value="0" name="attr_skillcost_Coup_dechirant" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Coup_dechirant" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Coup_dechirant"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Coup_dechirant} au d@{dice} : [[(@{general_skilllevel_Coup_dechirant}+(@{Skill_general_attribute_select_Coup_dechirant}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Coup_dechirant_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Coup_dechirant"/>
<br/>
<!--Fauchage -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Fauchage" disabled="true" value="Fauchage" />
<input type="number" min="0" value="0" name="attr_skillcost_Fauchage" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Fauchage" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Fauchage"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Fauchage} au d@{dice} : [[(@{general_skilllevel_Fauchage}+(@{Skill_general_attribute_select_Fauchage}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Fauchage_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Fauchage" />
<br/>
<!--Exploiter_les_points_faibles -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Exploiter_les_points_faibles" disabled="true" value="Exploiter_les_points_faibles" />
<input type="number" min="0" value="0" name="attr_skillcost_Exploiter_les_points_faibles" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Exploiter_les_points_faibles" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Exploiter_les_points_faibles"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Exploiter_les_points_faibles} au d@{dice} : [[(@{general_skilllevel_Exploiter_les_points_faibles}+(@{Skill_general_attribute_select_Exploiter_les_points_faibles}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Exploiter_les_points_faibles_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Exploiter_les_points_faibles"/>
<br/>
<!--offensive_combat -->
<fieldset class="repeating_offensive-combat-skills">
<input class="sheet-skill_name" type="text" name="attr_offensive_combat_skillname" />
<input type="number" name="attr_offensive_combat_skillcost" title="Coût de la compétence" />
<input type="number" min="0" max="10" name="attr_offensive_combat_skilllevel" title="Niveau dans la compétence" />
<select class="sheet-skill_select" name="attr_offensive_combat_attribute_select">
<option value="@{base-Force} + @{exal-Force}">For</option>
<option value="@{base-Agilite} + @{exal-Agilite}">Agi</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Charisme} + @{exal-Charisme}">Cha</option>
<option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Volonte} + @{exal-Volonte}">Vol</option>
<option value="@{base-Psyche} + @{exal-Psyche}">Psy</option>
<option value="@{base-Chance} + @{exal-Chance}">Chn</option>
</select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{offensive_combat_skillname} au d@{dice} : [[@{offensive_combat_skilllevel}+(@{offensive_combat_attribute_select}) - d@{dice}cs1cf@{dice}]]"></button>
</fieldset>
</div>
<!--Defense -->
<div class="sheet-tab-content sheet-secondary_tab3">
<button type='roll' class="sheet-Attack_roll" value="!crit @{nb_defense_dices} I @{skillcost_Defense_impenetrable} @{general_effective_Defense_impenetrable} R @{general_effective_Rempart_parfait} S @{general_skilllevel_Encaissement} @{general_effective_Encaissement} + @{base_defense_dices} + @{exal_defense_dices} A @{Skill_general_attribute_select_defense} - ?{Dégats a parer|0} a d : @{character_name} + @{general_effective_shield1} + @{general_effective_shield2} + @{general_effective_shield3}">Parade</button>
<input type="number" class="sheet-numberbox" name="attr_nb_defense_dices" title="Nombre de des de defense" value="0"/>d10+
<input type="number" class="sheet-numberbox" name="attr_base_defense_dices" title="Base de defense" value="0"/>+
<input type="number" class="sheet-numberbox" name="attr_exal_defense_dices" title="Modificateur temporaire" value="0"/>
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_defense"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} A @{exal-Agilite}">Agi</option><option value="@{base-Volonte} A @{exal-Volonte}">Vol</option><option value="@{base-Psyche} A @{exal-Psyche}">Psy</option></select>
<br/>
<button type='roll' class="sheet-Attack_roll" value="!crit @{nb_dodge_dices} I @{skillcost_Defense_impenetrable} @{general_effective_Defense_impenetrable} R @{general_effective_Rempart_parfait} + @{base_dodge_dices} A @{Skill_general_attribute_select_dodge} s ?{Seuil d'esquive} - ?{Dégats a esquiver|0} a e : @{character_name}">Esquive</button>
<input type="number" class="sheet-numberbox" name="attr_nb_dodge_dices" title="Nombre de des d'esquive" value="0"/>d10+
<input type="number" class="sheet-numberbox" name="attr_base_dodge_dices" title="Modificateur d'esquive" value="0"/>
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_dodge"><option value="@{base-Chance} A @{exal-Chance}">Chn</option><option value="@{base-Agilite} A @{exal-Agilite}">Agi</option></select>
<br/>
<!--shield1 -->
<input class="sheet-skill_name" style="margin-right: 0px;" type="text" name="attr_general_item_shield1_name" value="Equipement 1" />
<input class="sheet-skill_name" value="0" style="margin-right: 0px;" type="number" name="attr_general_item_shield1" title="Valeur de l'équipemet" />
<input type="checkbox" class="sheet-skill_activation" value="1" name="attr_item_shield1_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_shield1" /> <br/>
<!--shield2 -->
<input class="sheet-skill_name" style="margin-right: 0px;" type="text" name="attr_general_item_shield2_name" value="Equipement 2" />
<input class="sheet-skill_name" value="0" style="margin-right: 0px;" type="number" name="attr_general_item_shield2" title="Valeur de l'équipemet" />
<input type="checkbox" class="sheet-skill_activation" value="1" name="attr_item_shield2_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_shield2" /> <br/>
<!--shield3 -->
<input class="sheet-skill_name" style="margin-right: 0px;" type="text" name="attr_general_item_shield3_name" value="Equipement 3" />
<input class="sheet-skill_name" value="0" style="margin-right: 0px;" type="number" name="attr_general_item_shield3" title="Valeur de l'équipemet" />
<input type="checkbox" class="sheet-skill_activation" value="1" name="attr_item_shield3_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_shield3" />
<!--Defense_impenetrable -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Defense_impenetrable" disabled="true" value="Defense_impenetrable" />
<input type="number" min="0" value="0" name="attr_skillcost_Defense_impenetrable" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Defense_impenetrable" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Defense_impenetrable"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Defense_impenetrable} au d@{dice} : [[(@{general_skilllevel_Defense_impenetrable}+(@{Skill_general_attribute_select_Defense_impenetrable}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Defense_impenetrable_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Defense_impenetrable"/>
<br/>
<!--Rempart_parfait -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Rempart_parfait" disabled="true" value="Rempart_parfait" />
<input type="number" min="0" value="0" name="attr_skillcost_Rempart_parfait" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Rempart_parfait" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Rempart_parfait"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Rempart_parfait} au d@{dice} : [[(@{general_skilllevel_Rempart_parfait}+(@{Skill_general_attribute_select_Rempart_parfait}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Rempart_parfait_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Rempart_parfait"/>
<br/>
<!--Endurance_surnaturelle -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Endurance_surnaturelle" disabled="true" value="Endurance_surnaturelle" />
<input type="number" min="0" value="0" name="attr_skillcost_Endurance_surnaturelle" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Endurance_surnaturelle" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Endurance_surnaturelle"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Endurance_surnaturelle} au d@{dice} : [[(@{general_skilllevel_Endurance_surnaturelle}+(@{Skill_general_attribute_select_Endurance_surnaturelle}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Endurance_surnaturelle_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Endurance_surnaturelle"/>
<br/>
<!--Encaissement -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Encaissement" disabled="true" value="Encaissement" />
<input type="number" min="0" value= "0" name="attr_skillcost_Encaissement" title="Coût de la compétence" />
<input class="sheet-skill_name" value= "0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Encaissement" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Encaissement"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Encaissement} au d@{dice} : [[(@{general_skilllevel_Encaissement}+(@{Skill_general_attribute_select_Encaissement}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Encaissement_activation" />
<input class="sheet-skill_hidden" value= "0" type="number" name="attr_general_effective_Encaissement"/>
<br/>
<!--defensive_combat -->
<fieldset class="repeating_defensive-combat-skills">
<input class="sheet-skill_name" type="text" name="attr_defensive_combat_skillname" />
<input type="number" value="0" name="attr_defensive_combat_skillcost" title="Coût de la compétence" />
<input type="number" value="0" min="0" max="10" name="attr_defensive_combat_skilllevel" title="Niveau dans la compétence" />
<select class="sheet-skill_select" name="attr_defensive_combat_attribute_select">
<option value="@{base-Force} + @{exal-Force}">For</option>
<option value="@{base-Agilite} + @{exal-Agilite}">Agi</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Charisme} + @{exal-Charisme}">Cha</option>
<option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Volonte} + @{exal-Volonte}">Vol</option>
<option value="@{base-Psyche} + @{exal-Psyche}">Psy</option>
<option value="@{base-Chance} + @{exal-Chance}">Chn</option>
</select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{defensive_combat_skillname} au d@{dice} : [[@{defensive_combat_skilllevel}+(@{defensive_combat_attribute_select}) - d@{dice}cs1cf@{dice}]]"></button>
</fieldset>
</div>
<!--TIR & CHARGE -->
<div class="sheet-tab-content sheet-secondary_tab4">.
<button type='roll' class="sheet-Attack_roll" value="!crit @{nb_shoot_dices} T @{skillcost_Tir_precis} @{general_effective_Tir_precis} i @{general_effective_Tir_implacable} M @{skillcost_Technique_martiale} @{general_effective_Technique_martiale} E @{skillcost_Exploiter_les_points_faibles} @{general_effective_Exploiter_les_points_faibles} L @{base_shoot_dices} l @{add_shoot_dices} s ?{Seuil de tir|6} a a : @{character_name}">Tir</button>
<input type="number" class="sheet-numberbox" name="attr_nb_shoot_dices" tile="Nombre de des de tir" value="0"/>d10 ∘
<input type="number" class="sheet-numberbox" name="attr_base_shoot_dices" title="Valeur de dégat des des" value="0"/>+
<input type="number" class="sheet-numberbox" name="attr_add_shoot_dices" title="Modificateur" value="0"/>
<select class="sheet-skill_select" value="0" style="margin-right:4px" name="attr_Skill_general_attribute_select_shoot">
<option value="@{base-Force} + @{exal-Force}">For</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Psyche} + @{exal-Psyche}">Psy</option>
<option value="@{base-Agilite} + @{exal-Agilite}">Agi</option>
</select>
<br/>
<!--Tir_precis -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Tir_precis" disabled="true" value="Tir_precis" />
<input type="number" min="0" name="attr_skillcost_Tir_precis" title="Coût de la compétence" value="0"/>
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Tir_precis" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Tir_precis"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Tir_precis} au d@{dice} : [[(@{general_skilllevel_Tir_precis}+(@{Skill_general_attribute_select_Tir_precis}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Tir_precis_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Tir_precis"/>
<br/>
<!--Tir_implacable -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Tir_implacable" disabled="true" value="Tir_implacable" />
<input type="number" min="0" value="0" name="attr_skillcost_Tir_implacable" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Tir_implacable" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Tir_implacable"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Tir_implacable} au d@{dice} : [[(@{general_skilllevel_Tir_implacable}+(@{Skill_general_attribute_select_Tir_implacable}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Tir_implacable_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Tir_implacable"/>
<br/>
<!--Charge -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Charge" disabled="true" value="Charge" />
<input type="number" min="0" value="0" name="attr_skillcost_Charge" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Charge" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Charge"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e fait un jet de @{general_skill_Charge} au d@{dice} : [[(@{general_skilllevel_Charge}+(@{Skill_general_attribute_select_Charge}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Charge_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Charge"/>
<br/>
<!--Charge_indomptable -->
<input class="sheet-skill_name" style="margin-right: 4px;" type="text" name="attr_general_skill_Charge_indomptable" disabled="true" value="Charge_indomptable" />
<input type="number" min="0" value="0" name="attr_skillcost_Charge_indomptable" title="Coût de la compétence" />
<input class="sheet-skill_name" value="0" style="margin-right: 4px;" type="number" min="0" max="10" name="attr_general_skilllevel_Charge_indomptable" title="Niveau dans la compétence" />
<select class="sheet-skill_select" style="margin-right:4px" name="attr_Skill_general_attribute_select_Charge_indomptable"><option value="@{base-Force} + @{exal-Force}">For</option><option value="@{base-Agilite} + @{exal-Agilite}">Agi</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Charisme} + @{exal-Charisme}">Cha</option><option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option><option value="@{base-Perception} + @{exal-Perception}">Per</option><option value="@{base-Volonte} + @{exal-Volonte}">Vol</option><option value="@{base-Psyche} + @{exal-Psyche}">Psy</option><option value="@{base-Chance} + @{exal-Chance}">Chn</option></select>
<button type='roll' class="sheet-skillbutton" value="/e rolls @{general_skill_Charge_indomptable} [[(@{general_skilllevel_Charge_indomptable}+(@{Skill_general_attribute_select_Charge_indomptable}) - d@{dice})]] "></button>
<input type="checkbox" class="sheet-skill_activation" style="margin-right: 4px;" value="1" name="attr_skill_Charge_indomptable_activation" />
<input class="sheet-skill_hidden" value="0" type="number" name="attr_general_effective_Charge_indomptable"/>
<br/>
<!--tir_charge_combat -->
<fieldset class="repeating_tir-charge-combat-skills">
<input class="sheet-skill_name" type="text" name="attr_tir_charge_combat_skillname" />
<input type="number" value="0" name="attr_tir_charge_combat_skillcost" />
<input type="number" value="0" min="0" max="10" name="attr_tir_charge_combat_skilllevel" title="Niveau dans la compétence" />
<select class="sheet-skill_select" name="attr_tir_charge_combat_attribute_select">
<option value="@{base-Force} + @{exal-Force}">For</option>
<option value="@{base-Agilite} + @{exal-Agilite}">Agi</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Charisme} + @{exal-Charisme}">Cha</option>
<option value="@{base-Intelligence} + @{exal-Intelligence}">Int</option>
<option value="@{base-Perception} + @{exal-Perception}">Per</option>
<option value="@{base-Volonte} + @{exal-Volonte}">Vol</option>
<option value="@{base-Psyche} + @{exal-Psyche}">Psy</option>
<option value="@{base-Chance} + @{exal-Chance}">Chn</option>
</select>
<button type='roll' class="sheet-skillbutton" value="/e fait un test de @{tir_charge_combat_skillname} au d@{dice} : [[@{tir_charge_combat_skilllevel}+(@{tir_charge_combat_attribute_select}) - d@{dice}cs1cf@{dice}]]"></button>
</fieldset>
</div>
<!--EQUIPEMENT
<div class="sheet-tab-content sheet-secondary_tab5">
</div>-->
</div>
</div>