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Mod Support

Relentless edited this page Oct 8, 2024 · 24 revisions

This page gives an overview of some special mods that are either unsupported or need special treatment to work with the mod.

Mods needing special Treatment

Note:
Not all configs are located inside the config directory of your Minecraft instance. If you can't find the mentioned configs, make sure to search the subdirectories as well.
When there is a server config being mentioned, those are usually located inside the world's config directory: YOUR_INSTANCE/saves/YOUR_WORLD/serverconfig

Almost Unified configs are always located in config/almostunified.

Better Nether & Better End

These mods have materials that act as gold and iron replacements. To properly support them without overwriting vanilla materials, you should add them to the ignore list like this.

"ignoredItems": [".*thallasium.*", ".*cincinnasite.*"]

Botania

Most recipes work fine. Only the OreChid flower needs a bit of tweaking to generate the right ores.
Since Almost Unified isn't tweaking ore generation, it's your choice what you put there. If you disabled all ore generation except from a mod like Thermal, make sure the mod with the highest priority will be Thermal as well.

Open the botania-common.toml and adjust the orechidPriorityMods list.

Immersive Engineering

While the majority of the recipes work fine, the config needs a bit of tweaking to work as intended.

Open the immersiveengineering-common.toml and make sure the preferredOres list has the same order as the modPriorities list in the unify.json config from Almost Unified.
This ensures that the ores dug by the excavator use the correct mod.

To make the recycling feature of the Arc Furnace work with the resource list you want, open the immersiveengineering-server.toml and use the search function of your editor to find immersiveengineering/recipes/arc_recycling_list.json.
Read the instructions and make the changes as you wish.

Industrial Revolution

The mod is using the wrong recipe JSON key for smelting and blasting recipes. It uses cookingTime instead of cookingtime which is also ignored by Mojang so it isn't taken into account.

Due to the incorrect JSON key, recipes from the mod are not properly detected as duplicates. To fix this, you have to ignore the cookingTime key inside your duplicates.json config.

The issue is tracked here.

Mystical Agriculture (Cucumber)

If you are getting errors in your latest.log about a ShapedTagRecipe, make sure that the recipe type cucumber:shaped_tag is added to the ignoredRecipeTypes list inside the unify.json config. It should be included by default.

Productive Bees

To make bees give the preferred output, open the productivebees-server.toml and make sure the preferredTagSource list has the same order as the modPriorities list in the unify.json config from Almost Unified.

Tinkers Construct (Mantle)

The mod is using the library Mantle to specify some recipe-related resources.

To make it work properly with Almost Unified, open the mantle-server.toml and make sure the tagPreferences list has the same order as the modPriorities list in the unify.json config from Almost Unified.

Unsupported Mods

Blue Skies

Completely unsupported.

The mod bypasses the vanilla system for recipes. It's closed source and licensed all rights reserved. It's a weird mix of dummy recipes types and recipe manager mixins to inject their recipes on the fly.

IndustrialCraft 2 Classic

Completely unsupported.

The mod bypasses the vanilla systems for recipes and loot. It's closed source and licensed all rights reserved. The authors show no interest in being compatible with other mods. There is nothing we can do about that.

Oreganized Mod

Mostly supported.
Exceptions are the cauldron recipes.

The author decided to hardcode the Cauldron recipes so Almost Unified can't modify them. If you want to use the mod, this is fine but you probably need to give it priority so their materials are used which are compatible with the Cauldron.