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Policy decay #4
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AlexisOlson
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Policy decay #4
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* Appended files. * Compiles. * Compiles again. * Make smart pruning use smoothed nps. * Seems to be fully implemented. * Mistype. * One more bug. * Found discrepancy with documentaiton. * Bugfixes. * Don't smooth nps during the first move. * Too large default for timeuse decay. * Bugfix. * Fix build. * Relax defaults a bit. Add fixed to logging. * Remove "smooth" to "smooth-experimental" for now.
* Add M effect logic to output section * Fix missing prefixes and semicolons * Some fixes. * Slight format improvement? Co-authored-by: Tilps <[email protected]>
* Added TempDecayStartMove for starting temp decay only after a given number of moves. This allows keeping initial game up for a few moves and still use decay. * Doesn't allow temperature to fall below endgame temp during temp decay. Still allows initial temp to be below endgame temp. * Doesn't allow temperature to fall below endgame temp during temp decay. Still allows initial temp to be below endgame temp. * Hide temp options * renamed TempDecayStartMove to TempDecayDelayMoves Co-authored-by: Alexis Olson <[email protected]>
* Changelog for 0.25.0-rc2. * Add one more PR to the changelog.
* custom winograd convolution for cuda backends * custom winograd fixes - fix a bug to make it work for non-SE networks - enable by default only with fp32. * address review comments * remove random line in comment * remove unused constants - W,H are hardcoded to 8 - because there are assumptions in the code based on that. No point in defining constants.
Ignore GetVisitsToReachU for now
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