Skip to content

Releases: AkaiMage/VRC-Cancerspace

Zoom now acts nicer.

21 Apr 04:07
Compare
Choose a tag to compare

Screen no longer zooms when you look away. Also more adjustments to falloff behavior to make it look a little nicer.

Minor bugfix

21 Apr 03:11
Compare
Choose a tag to compare

Forgot to add falloff to the masking settings, my b

Falloff Settings

21 Apr 02:56
Compare
Choose a tag to compare

We actually have them now! With a variety of curves to choose from too!

More masking options

21 Apr 01:58
Compare
Choose a tag to compare

More masking options have been added, they are now all located in the "Masking" category.

Added distortion masks

20 Apr 06:20
Compare
Choose a tag to compare

Kind of a boring update for the big 2.0, but whatever, fuck you.

Temporary fix for some stereo issues.

10 Apr 01:33
Compare
Choose a tag to compare

Added a "Screen Reprojection" option to make screen offsets stereo correct, but the screen resolution won't look quite right in VR with it on. So only turn it on when doing big screen transforms. This will be automatic in the future.

MELT MAPZ

09 Apr 06:03
Compare
Choose a tag to compare
  • Added 5 new blending modes and renamed "Lerp" to "Normal":
    • Color Dodge
    • Color Burn
    • Hard Light
    • Soft Light
    • Exclusion
  • Added melt maps. This is a new kind of distortion map you can use. The format of it is as follows:
    • "RG" channels are a motion vector describing what direction the pixel should move in... except you multiply the vector by 0.5 and add 0.5, just like how a regular normal map encodes them.
    • "B" channel is the value that the controller will be at when the pixel starts moving. In other words, activation time.
    • "A" channel is the speed that the pixel will move at.
    • Make sure to uncheck "sRGB" when importing the melt map, otherwise it'll be slightly off in weird ways.
    • An example map has been provided that will melt the screen in the same way as the Doom start transition.
  • Screen boundary handling can now sample the overlay texture when the screen goes... offscreen.
  • Overlay boundary handling can now sample the screen when the overlay goes... offoverlay.
  • Distortions can now be applied to the overlay texture as well as the screen.

More minor improvements and fixes.

08 Apr 23:34
Compare
Choose a tag to compare

Some minor code cleanup, also:

  • Added a color property to cubemap overlays.
  • Exporting to a different render queue will now use a different grabpass. This means you can now do effect stacking.
  • Overlay transformations are now centered. This will break old stuff, but it should be the last time that I do this and it's so much nicer.
  • Removed an artifact that was showing up on flipbooks due to mipmapping.

KYOOBS AND GIFS

08 Apr 05:54
6779c7a
Compare
Choose a tag to compare

Added cubemap and flipbook support to the overlay.

Music Animation? More like rhythm game.

02 Apr 20:45
cb7a40b
Compare
Choose a tag to compare

Added a randomizer so you can literally click to the tune of a song and get an animation that hopefully looks cool.