Skip to content

MELT MAPZ

Compare
Choose a tag to compare
@AkaiMage AkaiMage released this 09 Apr 06:03
· 50 commits to master since this release
  • Added 5 new blending modes and renamed "Lerp" to "Normal":
    • Color Dodge
    • Color Burn
    • Hard Light
    • Soft Light
    • Exclusion
  • Added melt maps. This is a new kind of distortion map you can use. The format of it is as follows:
    • "RG" channels are a motion vector describing what direction the pixel should move in... except you multiply the vector by 0.5 and add 0.5, just like how a regular normal map encodes them.
    • "B" channel is the value that the controller will be at when the pixel starts moving. In other words, activation time.
    • "A" channel is the speed that the pixel will move at.
    • Make sure to uncheck "sRGB" when importing the melt map, otherwise it'll be slightly off in weird ways.
    • An example map has been provided that will melt the screen in the same way as the Doom start transition.
  • Screen boundary handling can now sample the overlay texture when the screen goes... offscreen.
  • Overlay boundary handling can now sample the screen when the overlay goes... offoverlay.
  • Distortions can now be applied to the overlay texture as well as the screen.