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LegitStrafe Changes #735

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LegitStrafe Changes #735

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rennmaus25
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Since I fucked up last time, now with proper formatting.
Made it possible to strafe while pressing the "move" (WASD) buttons. It's a lot more convenient in my opinion.

Made it possible to strafe while pressing the move keys
now noshoot alows shooting when your looking at the enemy which makes a lot more sense in my opinion
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style changes and suggestions

trace->TraceRay(ray, 0x46004003, &traceFilter, &tr);
C_BasePlayer* target = (C_BasePlayer*) tr.m_pEntityHit;
//if the player your aiming at is the aimbot target you can shoot
if(target==player)return;
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space before and after if parentheses

traceFilter.pSkip = localplayer;
trace->TraceRay(ray, 0x46004003, &traceFilter, &tr);
C_BasePlayer* target = (C_BasePlayer*) tr.m_pEntityHit;
//if the player your aiming at is the aimbot target you can shoot
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space after // in comments

if (cmd->mousedx <= 1 && cmd->mousedx >= -1)
return;

switch (Settings::AutoStrafe::type)
{
case AutostrafeType::AS_FORWARDS:
cmd->sidemove = cmd->mousedx < 0.f ? -450.f : 450.f;
cmd->forwardmove=0.f;
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see above

if (cmd->mousedx <= 1 && cmd->mousedx >= -1)
return;

switch (Settings::AutoStrafe::type)
{
case AutostrafeType::AS_FORWARDS:
cmd->sidemove = cmd->mousedx < 0.f ? -450.f : 450.f;
cmd->forwardmove=0.f;
cmd->sidemove = cmd->mousedx < 0.f ? -450.f :cmd->mousedx==0?0.f: 450.f;
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cmd->sidemove = cmd->mousedx < 0.f ? -450.f : cmd->mousedx == 0 ? 0.f : 450.f;

This could also be split into separate if statements to make it more clear what is going on.

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2 participants