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LegitStrafe Changes #735
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LegitStrafe Changes #735
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Made it possible to strafe while pressing the move keys
now noshoot alows shooting when your looking at the enemy which makes a lot more sense in my opinion
NoShoot Change
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style changes and suggestions
trace->TraceRay(ray, 0x46004003, &traceFilter, &tr); | ||
C_BasePlayer* target = (C_BasePlayer*) tr.m_pEntityHit; | ||
//if the player your aiming at is the aimbot target you can shoot | ||
if(target==player)return; |
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space before and after if parentheses
traceFilter.pSkip = localplayer; | ||
trace->TraceRay(ray, 0x46004003, &traceFilter, &tr); | ||
C_BasePlayer* target = (C_BasePlayer*) tr.m_pEntityHit; | ||
//if the player your aiming at is the aimbot target you can shoot |
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space after // in comments
if (cmd->mousedx <= 1 && cmd->mousedx >= -1) | ||
return; | ||
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switch (Settings::AutoStrafe::type) | ||
{ | ||
case AutostrafeType::AS_FORWARDS: | ||
cmd->sidemove = cmd->mousedx < 0.f ? -450.f : 450.f; | ||
cmd->forwardmove=0.f; |
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see above
if (cmd->mousedx <= 1 && cmd->mousedx >= -1) | ||
return; | ||
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||
switch (Settings::AutoStrafe::type) | ||
{ | ||
case AutostrafeType::AS_FORWARDS: | ||
cmd->sidemove = cmd->mousedx < 0.f ? -450.f : 450.f; | ||
cmd->forwardmove=0.f; | ||
cmd->sidemove = cmd->mousedx < 0.f ? -450.f :cmd->mousedx==0?0.f: 450.f; |
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cmd->sidemove = cmd->mousedx < 0.f ? -450.f : cmd->mousedx == 0 ? 0.f : 450.f;
This could also be split into separate if statements to make it more clear what is going on.
Since I fucked up last time, now with proper formatting.
Made it possible to strafe while pressing the "move" (WASD) buttons. It's a lot more convenient in my opinion.