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Reach out to me on linkedin: AgastyaPatel, email: [email protected]
Sorry for late update...I had a surgery due to accident last year and most of the time was occupied in my PT
Plugin Tool for Houdini which converts the Megascan Assets into USD in Solaris and stores them in Layout Asset Gallery
- It unpacks different variants and converts the shading network to materialX network
- Can support different megasacan houdini packages - like it can supports single mesh, multiple variant in single subnet and splitted variants.
- Gives access to different file path prefixes and saves different file path presets so that it can be retrieved later
- All the assets are then displayed in the layout asset gallery so that User can directly drag and drop assets just like UE (Content browser)
- Also can render variants individually so that all objects are accessible in Gallery
Technologies Used : HOM API, Python, QT and few libraries.
-
Add Variable in .env file if it's not already set up.
.env file
is available atC:\Users\<username>\Documents\houdini20.0\
Add this snipped to already existing .env file;HOUDINI_SCRIPT_PATH = C:\Users\<username>\Documents\houdini20.0\scripts
Make sure to replace username with your username. -
Download the release zip
Unzip the folderUSD_Megascan_Importer
and save it at your houdini's preference folderC:\Users\<username>\Documents\houdini20.0\scripts\
\
Outcome: C:\Users\<username>\Documents\houdini20.0\scripts\USD_Megascan_Importer
-
Copy the USD_Megascan_Importer.shelf from
\USD_Megascan_Importer\bin\pref\USD_Megascan_Importer.shelf
to the toolbar folder in Houdini's preference folder ie,C:\Users\<username>\Documents\houdini20.0\toolbar\USD_Megascan_Importer.shelf
-
Open Houdini. Go to add Shelf tab and you'll find the USD Megascan Convertor.
Shelf Appears with tools. -
Click
Load Tool
and now you can use the convertor.
Enjoy!