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ffxi dat reverse engineering

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ffxi

ffxi dat reverse engineering

19 May 2016

  1. fix a bug that cause premature stop in extracting dat. Main reason why some dat have missing MMB & img.

  2. add a default VAO creation, to fix no Model/Map display for window 10. User need to update latest glm/glfw3 as well, else it will generate compile error.

  3. fix DXT3 convert error, should be using BCD2Decode.

NOTE: for user that encounter GLFW3 crash when calling glfwInit(), u have to goto Project Properties -> C/C++ -> Code Generation -> Runtime Library, change /MDd to /MD

7 June 2016

  1. fix transparency for mapViewer

  2. add func 'v' to view individual Model within each MMB.

Note: mapViewer uses VisualStudio NuGet Manager for opengl, glfw2, glew. The packages is 'nupengl.core' access thru 'Tools -> NuGet Package Manager -> Manage NuGet Packages for Solution'

Remember to change --- char ffxidir[512]="E:\Program Files (x86)\PlayOnline2\SquareEnix\FINAL FANTASY XI\"; to your folder.

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