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Merge pull request #737 from Lonkuk/translator
Локализация аплинка и мелочей
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rat-king-domain-popup = В воздух поднимается облако аммиака. | ||
rat-king-too-hungry = Вы слишком голодны, чтобы использовать эту способность! | ||
rat-king-rummage-text = Обшарить |
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damage-force-say-message-wrap = {$message}-{$suffix} | ||
damage-force-say-message-wrap-no-suffix = {$message}- | ||
damage-force-say-1 = ГАЦК! | ||
damage-force-say-2 = ГЛОРФ! | ||
damage-force-say-3 = ОУФ! | ||
damage-force-say-4 = АУГХ! | ||
damage-force-say-5 = ОВ! | ||
damage-force-say-6 = УРГХ! | ||
damage-force-say-7 = ХРНК! | ||
damage-force-say-sleep = zzz... |
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4 changes: 4 additions & 0 deletions
4
Resources/Locale/ru-RU/ss14-ru/prototypes/entities/objects/fun/snap_pops.ftl
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ent-SnapPop = хлопушка | ||
.desc = Брось её на пол и услыште, как она хлопнет! | ||
ent-SnapPopBox = коробка хлопушек | ||
.desc = Содержит двадцать хлопушек, которые подарят вам несколько минут веселья! |
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10 changes: 10 additions & 0 deletions
10
Resources/Locale/ru-RU/ss14-ru/prototypes/entities/objects/tools/decoys.ftl
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ent-BalloonOperative = Оперативник | ||
.desc = При ближайшем рассмотрении этот оперативник Синдиката на самом деле представляет собой воздушный шар. | ||
ent-BalloonAgent = Агент | ||
.desc = При ближайшем рассмотрении этот оперативник Синдиката на самом деле представляет собой воздушный шар. | ||
ent-BalloonElite = Элитный оперативник | ||
.desc = При ближайшем рассмотрении этот оперативник Синдиката на самом деле представляет собой воздушный шар. | ||
ent-BalloonJuggernaut = Джаггернаут | ||
.desc = При ближайшем рассмотрении этот оперативник Синдиката на самом деле представляет собой воздушный шар. | ||
ent-BalloonCommander = Командир | ||
.desc = При ближайшем рассмотрении этот оперативник Синдиката на самом деле представляет собой воздушный шар. |
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4 changes: 4 additions & 0 deletions
4
Resources/Locale/ru-RU/ss14-ru/prototypes/entities/structures/doors/airlocks/assembly.ftl
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ent-AirlockAssembly = каркас воздушного шлюза | ||
.desc = Он открывается, он закрывается, и он может вас раздавить. | ||
ent-PinionAirlockAssembly = каркас часового шлюза | ||
.desc = Он открывается, он закрывается, и он может вас раздавить. | ||
ent-PinionAirlockAssemblyGlass = каркас стеклянного часового шлюза | ||
.desc = Он открывается, он закрывается, и он может вас раздавить. |
6 changes: 6 additions & 0 deletions
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Resources/Locale/ru-RU/ss14-ru/prototypes/entities/structures/doors/airlocks/clockwork.ftl
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ent-PinionAirlock = { ent-Airlock } | ||
.desc = { ent-Airlock.desc } | ||
.suffix = Часовой | ||
ent-PinionAirlockGlass = { ent-AirlockGlass } | ||
.desc = { ent-AirlockGlass.desc } | ||
.suffix = Часовой |
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2 changes: 2 additions & 0 deletions
2
Resources/Locale/ru-RU/ss14-ru/prototypes/entities/structures/doors/windoors/clockwork.ftl
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ent-BaseClockworkWindoor = часовое раздвижное окно | ||
.desc = Это и окно, и раздвижная дверь. Вот это да! |
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2 changes: 2 additions & 0 deletions
2
Resources/Locale/ru-RU/ss14-ru/prototypes/entities/structures/wallmounts/screen.ftl
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ent-ArrivalsShuttleTimer = экран | ||
.desc = Отображает текст или время. |
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6 changes: 6 additions & 0 deletions
6
Resources/Locale/ru-RU/ss14-ru/prototypes/entities/structures/windows/clockwork.ftl
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ent-ClockworkWindow = часовое окно | ||
.desc = Смотри не заляпай латунь. | ||
ent-WindowClockworkDirectional = направленное часовое окно | ||
.desc = Смотри не заляпай латунь. | ||
ent-ClockworkWindowDiagonal = диагональное часовое окно | ||
.desc = Смотри не заляпай латунь. |
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