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This repository has been archived by the owner on Sep 27, 2023. It is now read-only.

Releases: Adrodoc/ApertureCraftVanilla

Version 9.0.1 (for Minecraft 1.12)

07 Jun 21:11
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This release was compiled using MPL 1.2.0.
It fixes the creation of horizontal portals and teleportation for Minecraft 1.12. Portals which have been created in Minecraft 1.12 with a previous version of ApertureCraft Vanilla must be recreated to function properly.

What changed?

💤

Fixed Issues

  • 8b17f0e Fix Portal Creation for 1.12 (Update old List Syntax)
  • Fix Spawnegg for CubeSpawner and RedirectingCubeSpawner

Version 9.0.0 (for Minecraft 1.11.2)

23 Dec 02:38
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This release was compiled using MPL 1.2.0.
It brings huge performance improvements. Portals are now created within one tick and lag is reduced by using area effect clouds and auto disabeling the light bridge clocks. There are a lot of changes wich are not backwards compatible and will require changes to existing levels.

What changed?

  • This release brings a huge performance improvement. Portals are now validated, deleted and created within a single gametick. Since one gametick is required to detect an arrow, when you shoot an arrow the new portal will be created after 2 ticks.
  • Multiple portals of different colors can now be created simultaniously. That means you no longer need a delay between multiple portal spawners.
  • Some paintings now prevent portals from beeing created to prevent overlapping.
  • piston_extension is now always considered to be a valid surface. This allows a portal with an open connection to be shot one block higher.
  • The process ACV_remote_createPortal was renamed to ACV_remote_createPortals. Instead of using the scoreboard value Color ACV_Interface you now have to summon an entity named ACV_remote_createPortals_PARAM and tag it with ACV_Blue, ACV_Orange, ACV_Purple or ACV_Red.
  • Light bridges can no longer be enabled or disabled, their clocks are controlled by the portal system when shooting portals and by the light bridge spawners when creating new or destroying old light bridges. This means that all existing light bridge spawners must start ACV_lightBridges when creating a new light bridge and ACV_antiBridges when destroying old light bridges. The bridge entities have to be area effect clouds.
  • Weighted_Storage_Cube was renamed to ACV_Cube, so all cube spawners have to be adjusted.
  • To specify the portals for the process ACV_remote_deletePortals you now have to summon an entity named ACV_remote_deletePortals_PARAM and tag it with ACV_Blue, ACV_Orange, ACV_Purple or ACV_Red.
  • Most armorstands were replaced by area effect clouds.
  • The gels were renamed to ACV_RepulsionGel, ACV_PropulsionGel and ACV_CleansingGel, so all gel spawners have to be adjusted.
  • Some UI changes.

Fixed Issues

  • #11 When shooting a wall right below the ceiling it will create a ceiling portal
  • #17 Portal Validation does not work so Portals can be shot into each other
  • 2a2d742 block option didn't load the chunks
  • d44a916 Horizontal portals turn dark when their counterpart is deleted
  • 0ee6b34 Fix light bridge race conditions (partially)

Version 8.2.0 (for Minecraft 1.11)

28 Nov 19:41
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This release was compiled using MPL 1.2.0.
It is the first release for Minecraft 1.11. Besides a few bug fixes water was added in this release to wash away gels. Any item with the name "ACV_Water" is considered to represent water, glass is a good item to use. Also when enabling smooth teleportation the player rotation is now preserved with 100% accuracy. Cubes will no longer hover over tall grass.

  • #4 Water Suggestion
  • #11 When shooting a wall right below the ceiling it will create a ceiling portal
  • #14 Use /teleport for 100% rotation accuracy
  • #16 Cube changes for 1.11/other changes

Version 8.1.2 (for Minecraft 1.9.2)

16 Apr 22:46
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This release was compiled using MPL 0.8.

When using smooth teleportation, all entities are now teleported with 22.5° accuracy.

Version 8.1.1 (for Minecraft 1.9.2)

02 Apr 19:46
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This release was compiled using MPL 0.8.
It adds a glowing effect to the portals. The color of the portals matches their glowing effect.
Also lasers now pass through any glass, glasspane and ironbars.

  • #8 Portals Should have a glowing outline
  • #10 Lasers Should be able to pass through Glass, Glass Panes, Iron Bars, and not be able to pass through normal cubes

Version 8.1.0 (Minecraft 1.9)

17 Mar 21:53
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This release is compatible with Minecraft 1.9, it was compiled using MPL 0.7.

Due to a bug in Minecraft (https://bugs.mojang.com/browse/MC-89667)
lasers can have problems with passing through portals, restarting the laser system should fix that issue.
For more information on this bug see #9.

v8.0.1 - Fixes the Material Emancipation Grill

22 Nov 16:04
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This Release fixes the Material Emancipation Grill and comes with a Demo World.

Official Release v8.0.0

21 Nov 20:42
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This is the first official Release for Minecraft 1.9 (15w47c)

It offers support for four Portals, Light Bridges, Laser, Weighted Storage Cubes, Discouragement Redirection Cubes, Material Emancipation Grills, Repulsion and Propulsion Gel.

Improvements since the last version:

  • Huge performance Improvements
  • Four Portals
  • Light Bridges can now intersect each other instead of beeing blocked.
  • Lasers can now go vertically.
  • Cubes now work better in Multiplayer
  • Option to uninstall the System.

Release Candidate 2

21 Nov 03:41
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Release Candidate 2 Pre-release
Pre-release
v8.0.0-rc2

Release Candidate 2

v8.0.0-rc1

19 Nov 00:10
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v8.0.0-rc1 Pre-release
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Release Candidate 1