This repository contains the entire codebase for the Adastral GUI client - this includes:
- Belmont, the UI component
- Winter, the C++ component, which in turn contains:
- Palace, the L2 "glue" component
- Emley, our modified version of TF2c's "Kachemak" versioning system (L1)
Github Actions is set up for both Windows and Linux, so builds can be grabbed off of there, but if you want to work on either codebase, what you need to do is usually:
- build winter
- copy the libraries into belmont
- launch the program from belmont
To build winter, you'll need to install libtorrent-rasterbar
and curl
(and libnotify
on linux), then configure with cmake
- include the following on the command line when running cmake to enable building the bindings:
-DGODOT=1 -DGODOT_GDEXTENSION_DIR="gdextension" -DGODOT_CPP_SYSTEM_HEADERS=ON
- Then just move the libraries located in
winter/Code/binding/lib
(especiallywinter-64-debug
) tobelmont/bin
- you should be good to launch the godot project and fire up Adastral.
Adastral is licensed under the GPLv3.