AccelByte Cloud Online Subsystem (AccelByte Cloud OSS) is the high-level bridge between Unreal Engine and AccelByte services that comprises interfaces that access AccelByte services and its features. The AccelByte Cloud OSS is designed to handle higher level logic with asynchronous communication and delegates, and is also designed to be modular by grouping similar service-specific APIs that support features together.
- Unreal Engine 4.25
- Unreal Engine 4.26
- Unreal Engine 4.27.x
- Unreal Engine 5.0.x
- Unreal Engine 5.1.x
- Unreal Engine 5.2.x
- Unreal Engine 5.3.x
AccelByte OSS have some dependencies to another Plugins/Modules, such as the following:
- AccelByte Cloud Unreal Engine SDK (link): a library that comprises APIs for the game client and game server to send requests to AccelByte services.
- AccelByte Cloud Network Utilities (link): a library that comprises network functionalities to communicate between game clients for P2P networking.
The setup and implementation guideline are available in our portal.