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Automatic changelog compile [ci skip]
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ss13-beebot committed Dec 23, 2023
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Expand Up @@ -909,56 +909,6 @@ <h3 class="author">Rukofamicom updated:</h3>
<li class="tweak">Removes the smoking panel message from airlocks that have been emagged, since they are no longer permanently damaged</li>
<li class="tweak">Pulsing power wires now resets the time before power comes back on.</li>
</ul>

<h2 class="date">21 October 2023</h2>
<h3 class="author">Absolucy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Obsessed trauma now disguises itself to scanners as monophobia until a certain amount of time has been spent near the obsession.</li>
</ul>
<h3 class="author">AgentCitrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Oozelings no longer lose hair from radiation or alopecia</li>
</ul>
<h3 class="author">DarnTheMarn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds SOP books for each department, found by the techfab and the respective head's room. Extras can be printed at the library.</li>
</ul>
<h3 class="author">Penwin0 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">The game compiles again</li>
<li class="bugfix">fixed damage overlays</li>
</ul>
<h3 class="author">PowerfulBacon updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Increased durathread bullet armour (40 from armour, 15 from jumpsuit; 49 total bullet protection from both)</li>
<li class="rscdel">Reverts AFK players showing up as SSD on examine.</li>
</ul>
<h3 class="author">Varo; @FuryMcFlurry updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new moth wing sprites</li>
<li class="rscadd">new moth open wing sprites</li>
</ul>
<h3 class="author">mystery3525 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Vent crawling now has a 1% chance every 3 seconds of constant movement of giving notice to everyone nearby that can hear it, meaning once per 5 minutes of vent crawling does it play a sound to hearing mobs.</li>
<li class="balance">Closed/broken/offline atmospherics machinery now prevents creatures from vent-crawling through them, though vents/scrubbers remain unchanged and require being welded still.</li>
</ul>
<h3 class="author">rkz updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">converted random vendors into a spawner, less garbage.dm del horrors.</li>
<li class="bugfix">nightmares can actually utilize their pocket, belt, and ID slots. It was checking for a jumpsuit on a race that cant wear jumpsuits</li>
<li class="balance">removed restriction prohibiting nightmares from wearing masks</li>
</ul>
<h3 class="author">rkz, MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Rechargers now have a panel_open state when you screwdriver them! I fixed it on accident, woops.</li>
<li class="code_imp">converts a few dozen update_icons into their respective update_overlays or update_icon_states. Adds parent calls. Modernizes them all to update_appearance.</li>
</ul>
<h3 class="author">rkz, Rohesie, RandomGamer123 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Immobilization is now a trait. Cleaned up its usage in mobility which should make it perform a lot quicker and generate less edge-cases</li>
<li class="code_imp">grabbed states and buckled states now have signals we can append to or check for</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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