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Automatic changelog compile [ci skip]
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ss13-beebot committed Nov 10, 2023
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Expand Up @@ -41453,3 +41453,127 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: The atmosbot on the Corg Station Emergency Shuttle now starts off.
PowerfulBacon:
- rscadd: Adds in a new death notice message to reflect the policy changes.
2023-11-10:
Absolucy:
- bugfix: Fixed some heretic spells restarting the cooldown even though they failed
(cleave, blood siphon, mansus link, nightwatcher's rebirth)
- bugfix: Fixed Nightwatcher's Rebirth causing toxin damage to oozeling users, when
it should be healing them of toxin damage.
- bugfix: Fixed a runtime error when accidentally using Blood Siphon on a non-living
target.
BeeLover66:
- bugfix: Radio channels no longer always default to common when no encryption key
is installed
- rscadd: There is now a warning message when you try to transmit to a channel without
the proper encryption key
CydiaLamiales:
- balance: The .357 revolver and speedloader now require at least 25 players in
order to be bought from the uplink
- tweak: Made vendors show pills and bottles better
- code_imp: added a vendor_icon_preview var to obj/item, which is an icon state
shown when the item is sold at vendors, pulled from the item's icon file
Dejaku51:
- rscadd: Added relative coords components which lets you get relative coordinates
to target from circuit POV (requires line of sight)
- code_imp: Changed can_see default value of length var to 7
EvilDragonfiend:
- rscadd: mime invisible walls, agent stealth box, heretic influence, and mobs in
lockers/closets will be visible to ghosts.
- bugfix: Lazarus injector will not accidentally change faction status when it has
a player mind.
- bugfix: Mobs with player mind that are revived by Lazarus injector will have their
AI status off, so that people will not be attacked randomly.
- rscadd: Lazarus injector will not revive a mob with an unrevivable mind. If it
revives a mob, it will notify its ghost.
JixS4v:
- tweak: Unwrapping crates takes 0.3 seconds now.
- tweak: Heretics now shatter the blade farthest away from them when they make a
new blade at the limit.
- tweak: Gives the detective a chem scanner in the PDA
PestoVerde322:
- code_imp: Overhauled the moodlet code to linebreak whenever a new moodlet is added
- code_imp: Moved the pool moodlet into their own dedicated files.
- bugfix: Fixed the moodlet on the Syndicate Balloon
- rscdel: removed and reworked an overused meme moodlet description
PowerfulBacon:
- balance: Necrotic Metabolism will no longer allow symtpoms to process in dead
hosts, instead it will allow dead bodies to spread the disease via airbourne
transmission which no longer happens by default.
- refactor: Refactors most turf breaking mechanics, removing environment smash in
exchange for damage. This means most simplemobs will be able to break turfs
slowly now.
- balance: Turfs now have integrity and can be damaged like normal objects.
- tweak: Tweaks dynamic's endgame, making only specific threats capable of spawning
after the midround spawn time limit has passed (100 minute mark) and making
dynamic ignore the cost of threats after that point has passed.
Rukofamicom:
- bugfix: bluespace capsules can't be deepfried anymore.
- code_imp: Cleaned up safe Initialization code slightly
- bugfix: Morphs may no longer utilize stomach abilities while ventcrawling. This
means no more victims or items left inside of atmos pipes where they are nearly
impossible to find.
- rscadd: Adds a new "Large" weight class for items, between normal and bulky. Largel
items fit inside of backpacks, but take up twice as much space as normal items
do.
- balance: Several normal items have been changed to Large, including boxes, guns,
stun batons, and a variety of other items without major balance implications.
- tweak: Belts of all varieties are now bulky items and no longer fit into backpacks.
- tweak: Boxes have had their storage capacity reduced dramatically so that the
space they take up inside of a bag matches the amount of storage space they
have inside.
- tweak: The emergency internals box that all players spawn with is smaller than
most other boxes, but may only store emergency equipment and tiny items.
- tweak: All backpacks have had an increase in their base storage capacity to make
up for the loss of storage space in your roundstart box.
- tweak: Fanny packs have had their storage capacity increased from 3 slots to 5,
and may now hold normal sized items. Fanny packs are primarily craftable by
botanists and are considered belts.
- tweak: All other belts now have 7 slots if they didn't already, this most notably
impacts security officers who will find their belts have 2 additional slots.
- tweak: Most security personnel now spawn with a loaded belt instead of a loose
baton, cuffs and flash.
- tweak: Detectives now spawn with a 5-slot "utility" belt that holds some of their
tools that were previously loose. This belt is actually just a renamed fanny
pack and can hold anything they want however.
- tweak: Holsters now have one less slot, and may hold loose bullets instead of
only full clips. Detective holsters no longer spawn pre-loaded with ammo.
- tweak: Boxes of shotgun ammo no longer fit in sec belts, however individual shotgun
shells do.
- tweak: Medkits are now large items instead of bulky and can fit into bags again.
These same medkits no longer fit in suit slots or belt slots.
- tweak: The extra large medkit that several medical roles spawn with is now a "doctor's
bag". The doctor's bag fits in in the suit slot of all labcoats, including those
previously excluded from storing medkits.
- tweak: Compressed matter cartridges now fit inside of construction bags
- tweak: The emergency survival boxes everyone spawns with have a new icon showing
they contain an emergency O2 tank.
- code_imp: Adds a new procs to `obj/item/` for increasing and decreasing weight
by one class
Tyranicranger4, San7890, Dragomagol, Melbert, Mothblocks:
- admin: Adds logging to Lavaland elite creation
- admin: Adds logging to BSA aiming (seperate from firing)
- admin: Adds logging to going DNR
- admin: Adds logging to creating areas using blueprints (seperate from modifying
them)
- admin: Adds logging plus an admin notification for when non-roundstart upload
consoles are created
- admin: Renames the undelay round end button from "End Round Normally" to "Undelay
Round End"
- tweak: BSArtillery aiming now uses a tgui input list
itsmeow:
- code_imp: Fixed compile warnings
- bugfix: Fixed clockcult mid-init disconnections incorrectly spawning regular drones
instead of cogscarabs.
rkz, IndieanaJones, tralezab, Angustmeta:
- rscadd: adds completely new sprites and sounds for Venus Human Traps!
- bugfix: Cleans up VHTs to no longer instantly kill you due to spaghetti, and their
tether knockdown ability actually works!
- balance: Did I mention it no longer INSTANTLY KILLS YOU?
- tweak: Observers now have a timer to which they can see when a new VHT will be
born from a flower pod!
- tweak: Observers can now control VHTs
- bugfix: cleaned up some misc shitcode
theoctopusempress:
- rscadd: Recipe for Standard glitter
- rscadd: Recipes for pink, white and blue glitter
- tweak: Changed name of Generic glitter to Standard glitter and changed its description
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