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Update linters #2

Merged
merged 92 commits into from
Apr 3, 2024
Merged

Update linters #2

merged 92 commits into from
Apr 3, 2024

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MLGTASTICa
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About The Pull Request

Why It's Good For The Game

Testing

Changelog

🆑
add: Added new things
del: Removed old things
tweak: tweaked a few things
balance: rebalanced something
fix: fixed a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl:

MLGTASTICa and others added 30 commits January 5, 2024 19:40
* Update frame.dm

* Update frame.dm

* Update structures.dm
…ips. (#8369)

* whoops lmao

past mistake in the code cuz im slightly retarded

* passing this shit

* duh

* partly finished work

internal.dm was not tested yet and eyes.dm needs to be finalised

* Screwdriver and eyes finished

* f

* Quick fix

* scanner module treatment + some shit

I hope it works :clueless:

* I will not state anything without my advocate

* Finishing lines

* foolishness human, foolishness

* healths cunner

* cargo jacket

* Thank you hyperioo!

Commiting revewed changes

Co-authored-by: hyperioo <[email protected]>

* Lots of fixes

Fixed bioprinter, identation in global_list
Stab in eyes now has actual sound and deals right damage type
Also lots of other stuff

* Update code/modules/reagents/reagents/toxins.dm

---------

Co-authored-by: AltHit <[email protected]>
Co-authored-by: AltHit <[email protected]>
Co-authored-by: hyperioo <[email protected]>
* Cigarettes

* calming luckies
…fication (#8386)

* made bullets and casings almost universally hold matter
shrapnel now inherits the first material from the projectile that creates it
simplified casing code
deleted bullet inscription code
casings are now worth twice as much while unspent
reduced costs of magazines to make up for increases in combined steel amount with casings
cheapened ammo packets and boxes as well
oldified casings would cease to be universal if they reduced matter directly, so they now have a 10% chance to expend on oldification instead of the default effects
breacher shells no longer require uranium and cost more plasteel to compensate
.25 and rocket casings do not store mats in the casing as caseless makes that pointless
did NOT TOUCH grenade casings
autolathes can now eat hollow containers containing items that contain matter
matter mult for casing designs now localized to casings- chem mult unchanged

* projectiles cannot be made old

* fixes dartgun being unable to fire darts
fixes missing chemdart matter
fixes inability to handle missing list in shrapnel

* caseless bullets that would expend themselves instead delete themselves
added pre_old proc used to make permanent changes to oldified items

* newline was missing

Co-authored-by: hyperioo <[email protected]>

---------

Co-authored-by: hyperioo <[email protected]>
* its borrur!!!!!!

* BOREALIS

* detaTch your e fkin brian

* STUPIDDDDDDDD

* i want to finish this already

* 30, not 60

* Update code/modules/tips_and_tricks/roles.dm

* Update code/modules/mob/living/simple_animal/borer/borer_powers.dm

* Update code/modules/mob/living/simple_animal/borer/borer_captive.dm

* Update code/modules/mob/living/simple_animal/borer/borer_powers.dm

* Update code/modules/mob/living/simple_animal/borer/borer_powers.dm

* Update code/modules/mob/living/simple_animal/borer/borer_powers.dm

* Update code/modules/mob/living/simple_animal/borer/borer_powers.dm

---------

Co-authored-by: hyperioo <[email protected]>
* Vietnam Flak Vest

* Nam vest

* Update code/modules/clothing/suits/armor.dm

Co-authored-by: Firefox13 <[email protected]>

* Update code/modules/clothing/suits/armor.dm

Co-authored-by: Firefox13 <[email protected]>

* toggle (not able)

Also fixes the coding etiquette

* fuckshit

* Revert "fuckshit"

This reverts commit eee8bd8ce65e3372fef3467d8c1949daee7ba545.

* Revert "Revert "fuckshit""

This reverts commit fc1f8ecba7998662f260983c9ebbf0ab89bcf92d.

* Update code/modules/trade/datums/trade_stations_presets/1-common/hellcat.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* Update code/modules/clothing/suits/armor.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* Update code/datums/autolathe/clothing.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* Update code/datums/autolathe/clothing.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* Update code/datums/autolathe/clothing.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* Update code/game/objects/effects/spawners/corpsespawner.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* Update code/game/objects/effects/spawners/corpsespawner.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* Update code/modules/cargo/packs.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* Update code/modules/clothing/suits/armor.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* Update code/modules/clothing/suits/armor.dm

Co-authored-by: SirRichardFrancis <[email protected]>

* woops

the generic fullbody is using the security sprite for some reason, idk how that happened, it's fixed now

---------

Co-authored-by: Firefox13 <[email protected]>
Co-authored-by: SirRichardFrancis <[email protected]>
Added a check for virtual scanners to ignore cells. Universal sollution!
…409)

This PR removes the second free method I accidentally added while simplifying code.
* Nanotrasen badge resprite

* Update badges.dm
* Update borer_powers.dm

Added check for being a monkey. That's about it

* Update borer_powers.dm

Actually checked on more than one mob this time
grenade shells now universally qdel self on activation
* rebalanced walls
made thermite and wall code slightly better
added heat resistance var to materials

* reduced unreinforced wall deconstruct time
necessary because otherwise triple it would be too long
increased reinforced wall weld time to par

* reinforced walls now more difficult to damage by hand

* adds new wall presets
buffs osmium integrity
* all eggs fertile until limit met
can use light source to determine egg growth level

* flames now also work to reveal eggs

* adds chicken fertility formula

* Update code/modules/reagents/reagent_containers/food/snacks.dm

---------

Co-authored-by: hyperioo <[email protected]>
* Not so sus now

Fixed typo in comment
Removed excess whitespace in techno belt line
Fixed people walking without vital organs like they are still inside
Now you actually need to attach organs in order for them to work and by default they are unattached
Resuscitator now actually tells you what's wrong during resurection
Also robotist got a new fancy belt instead of toolbox

* Update carrion.dm

Fixed Carrion organs attachment

* Update other.dm

Updated heart damage

* Update other.dm

Tweaking resus damage again

* Update eyes.dm

Should heal the unhealable

* Apply suggestions from code review

Goodbye for good detatch()

Co-authored-by: hyperioo <[email protected]>

* Review time

Removes useless stuff

* Update human.dm

Redid the notification system in resus, now you'll get clear reason why patient is still dead, but only if your BIO stat is high enough

---------

Co-authored-by: hyperioo <[email protected]>
* beautiful

gyuh

* +1 art making skill

statues are slightly more likely to be pretty

---------

Co-authored-by: Sun-Soaked <[email protected]>
Loading safe and tested fixes with separate PR to ensure that nothing needs reverting
* Add NT Ritual Robe

Functionally useless until Rituals is fully implemented, just a cool robe.

* Update NeoTheology.dm
* wardenfix

* Revert "wardenfix"

This reverts commit 9073c029b48af99f11fa917c39414299c4485169.

* Revert "Revert "wardenfix""

This reverts commit 0da21cbb06bbbbcfcdf593d2e31e93faf2ca9ccb.
* candle

* fixes sprite shit

* hotfix
@MLGTASTICa MLGTASTICa merged commit 1f417a8 into master Apr 3, 2024
6 checks passed
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