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Update linters #2
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* Update frame.dm * Update frame.dm * Update structures.dm
…ips. (#8369) * whoops lmao past mistake in the code cuz im slightly retarded * passing this shit * duh * partly finished work internal.dm was not tested yet and eyes.dm needs to be finalised * Screwdriver and eyes finished * f * Quick fix * scanner module treatment + some shit I hope it works :clueless: * I will not state anything without my advocate * Finishing lines * foolishness human, foolishness * healths cunner * cargo jacket * Thank you hyperioo! Commiting revewed changes Co-authored-by: hyperioo <[email protected]> * Lots of fixes Fixed bioprinter, identation in global_list Stab in eyes now has actual sound and deals right damage type Also lots of other stuff * Update code/modules/reagents/reagents/toxins.dm --------- Co-authored-by: AltHit <[email protected]> Co-authored-by: AltHit <[email protected]> Co-authored-by: hyperioo <[email protected]>
* Cigarettes * calming luckies
…fication (#8386) * made bullets and casings almost universally hold matter shrapnel now inherits the first material from the projectile that creates it simplified casing code deleted bullet inscription code casings are now worth twice as much while unspent reduced costs of magazines to make up for increases in combined steel amount with casings cheapened ammo packets and boxes as well oldified casings would cease to be universal if they reduced matter directly, so they now have a 10% chance to expend on oldification instead of the default effects breacher shells no longer require uranium and cost more plasteel to compensate .25 and rocket casings do not store mats in the casing as caseless makes that pointless did NOT TOUCH grenade casings autolathes can now eat hollow containers containing items that contain matter matter mult for casing designs now localized to casings- chem mult unchanged * projectiles cannot be made old * fixes dartgun being unable to fire darts fixes missing chemdart matter fixes inability to handle missing list in shrapnel * caseless bullets that would expend themselves instead delete themselves added pre_old proc used to make permanent changes to oldified items * newline was missing Co-authored-by: hyperioo <[email protected]> --------- Co-authored-by: hyperioo <[email protected]>
* its borrur!!!!!! * BOREALIS * detaTch your e fkin brian * STUPIDDDDDDDD * i want to finish this already * 30, not 60 * Update code/modules/tips_and_tricks/roles.dm * Update code/modules/mob/living/simple_animal/borer/borer_powers.dm * Update code/modules/mob/living/simple_animal/borer/borer_captive.dm * Update code/modules/mob/living/simple_animal/borer/borer_powers.dm * Update code/modules/mob/living/simple_animal/borer/borer_powers.dm * Update code/modules/mob/living/simple_animal/borer/borer_powers.dm * Update code/modules/mob/living/simple_animal/borer/borer_powers.dm --------- Co-authored-by: hyperioo <[email protected]>
* Sentry goin up! * 30 caliber
* Vietnam Flak Vest * Nam vest * Update code/modules/clothing/suits/armor.dm Co-authored-by: Firefox13 <[email protected]> * Update code/modules/clothing/suits/armor.dm Co-authored-by: Firefox13 <[email protected]> * toggle (not able) Also fixes the coding etiquette * fuckshit * Revert "fuckshit" This reverts commit eee8bd8ce65e3372fef3467d8c1949daee7ba545. * Revert "Revert "fuckshit"" This reverts commit fc1f8ecba7998662f260983c9ebbf0ab89bcf92d. * Update code/modules/trade/datums/trade_stations_presets/1-common/hellcat.dm Co-authored-by: SirRichardFrancis <[email protected]> * Update code/modules/clothing/suits/armor.dm Co-authored-by: SirRichardFrancis <[email protected]> * Update code/datums/autolathe/clothing.dm Co-authored-by: SirRichardFrancis <[email protected]> * Update code/datums/autolathe/clothing.dm Co-authored-by: SirRichardFrancis <[email protected]> * Update code/datums/autolathe/clothing.dm Co-authored-by: SirRichardFrancis <[email protected]> * Update code/game/objects/effects/spawners/corpsespawner.dm Co-authored-by: SirRichardFrancis <[email protected]> * Update code/game/objects/effects/spawners/corpsespawner.dm Co-authored-by: SirRichardFrancis <[email protected]> * Update code/modules/cargo/packs.dm Co-authored-by: SirRichardFrancis <[email protected]> * Update code/modules/clothing/suits/armor.dm Co-authored-by: SirRichardFrancis <[email protected]> * Update code/modules/clothing/suits/armor.dm Co-authored-by: SirRichardFrancis <[email protected]> * woops the generic fullbody is using the security sprite for some reason, idk how that happened, it's fixed now --------- Co-authored-by: Firefox13 <[email protected]> Co-authored-by: SirRichardFrancis <[email protected]>
…403) * yeah * sprite * Update research.dmi
Added a check for virtual scanners to ignore cells. Universal sollution!
…409) This PR removes the second free method I accidentally added while simplifying code.
* Nanotrasen badge resprite * Update badges.dm
* Update borer_powers.dm Added check for being a monkey. That's about it * Update borer_powers.dm Actually checked on more than one mob this time
grenade shells now universally qdel self on activation
* rebalanced walls made thermite and wall code slightly better added heat resistance var to materials * reduced unreinforced wall deconstruct time necessary because otherwise triple it would be too long increased reinforced wall weld time to par * reinforced walls now more difficult to damage by hand * adds new wall presets buffs osmium integrity
* all eggs fertile until limit met can use light source to determine egg growth level * flames now also work to reveal eggs * adds chicken fertility formula * Update code/modules/reagents/reagent_containers/food/snacks.dm --------- Co-authored-by: hyperioo <[email protected]>
* Not so sus now Fixed typo in comment Removed excess whitespace in techno belt line Fixed people walking without vital organs like they are still inside Now you actually need to attach organs in order for them to work and by default they are unattached Resuscitator now actually tells you what's wrong during resurection Also robotist got a new fancy belt instead of toolbox * Update carrion.dm Fixed Carrion organs attachment * Update other.dm Updated heart damage * Update other.dm Tweaking resus damage again * Update eyes.dm Should heal the unhealable * Apply suggestions from code review Goodbye for good detatch() Co-authored-by: hyperioo <[email protected]> * Review time Removes useless stuff * Update human.dm Redid the notification system in resus, now you'll get clear reason why patient is still dead, but only if your BIO stat is high enough --------- Co-authored-by: hyperioo <[email protected]>
This reverts commit 270dc98.
* beautiful gyuh * +1 art making skill statues are slightly more likely to be pretty --------- Co-authored-by: Sun-Soaked <[email protected]>
Loading safe and tested fixes with separate PR to ensure that nothing needs reverting
* Add NT Ritual Robe Functionally useless until Rituals is fully implemented, just a cool robe. * Update NeoTheology.dm
* wardenfix * Revert "wardenfix" This reverts commit 9073c029b48af99f11fa917c39414299c4485169. * Revert "Revert "wardenfix"" This reverts commit 0da21cbb06bbbbcfcdf593d2e31e93faf2ca9ccb.
* candle * fixes sprite shit * hotfix
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About The Pull Request
Why It's Good For The Game
Testing
Changelog
🆑
add: Added new things
del: Removed old things
tweak: tweaked a few things
balance: rebalanced something
fix: fixed a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: