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list of game modules

Tylar edited this page Apr 1, 2015 · 12 revisions

This is a list of "game modules", or different MVC groupings for various game screens and short descriptions of them.

v1.0.0 core

NOTE: this may fall out of date, ask on gitter if you're interested in adopting a module

under construction (lead dev in parentheses)

  • shop: the screen for buying things (@BrianErikson)
  • travel-screen: shows ship flying through solar system (@7yl4r)
  • maneuver-screen: for doing a maneuver node (like a river crossing) (@AshlynnInWonderland)

abandoned orphan modules (in need of love)

  • main-menu: options, about, press start to play, etc.
  • you-win: congrats & roll credits
  • game-over: you loser, you

unborn modules (in need of creation)

  • intro: welcome & backstory
  • random-event-??? module(s)
  • trade: module which offers and conducts trades
  • station-hub: menu for the station offering options to trade, look around, rest, shop, etc
  • content-wrapper: this module wraps and handles the display of content html templates. It should include a "return to game" button at least...
  • out-of-fuel: this module handles you running out of fuel... options: wait for someone to come by, signal for help... others?

add-on modules

(extra fun for after v1.0.0)

  • splash-menu - like a main menu but more fun
  • location-welcome: shows when you first enter a location; shows art, facts, etc
  • customize-ship: choose ship color/sprite/etc