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list of game modules
Tylar edited this page Apr 1, 2015
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This is a list of "game modules", or different MVC groupings for various game screens and short descriptions of them.
NOTE: this may fall out of date, ask on gitter if you're interested in adopting a module
- shop: the screen for buying things (@BrianErikson)
- travel-screen: shows ship flying through solar system (@7yl4r)
- maneuver-screen: for doing a maneuver node (like a river crossing) (@AshlynnInWonderland)
- main-menu: options, about, press start to play, etc.
- you-win: congrats & roll credits
- game-over: you loser, you
- intro: welcome & backstory
- random-event-??? module(s)
- trade: module which offers and conducts trades
- station-hub: menu for the station offering options to trade, look around, rest, shop, etc
- content-wrapper: this module wraps and handles the display of content html templates. It should include a "return to game" button at least...
- out-of-fuel: this module handles you running out of fuel... options: wait for someone to come by, signal for help... others?
(extra fun for after v1.0.0)
- splash-menu - like a main menu but more fun
- location-welcome: shows when you first enter a location; shows art, facts, etc
- customize-ship: choose ship color/sprite/etc
#Nav
- Locations
- KSC, Earth
- ISS, LEO
- Moonbase Alpha, Moon
- ...
- Planetary bodies
- Earth
- Moon
- Ceres
- Mars
- Jupiter
- Europa
- Ships
- J-R0D
- Orion mk3
- Trajectories
- story:
- Gameplay
- Characters
- art style:
- sound design
- UI