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Originally posted to the second 72 hour game development competition from January 02, 2004 to January 05, 2004.

Download the submitted entry.

//*******************************************************************************
//                                          
//      - 72 Hour Game Development Competition -
//                                                                       
//      $Author1:   Tim Graupmann   [email protected]
//      $Author2:   Linae Graupmann [email protected]
//                                          
//      $Program:   72H_GameDev.exe
//                      
//      $Description:   Competition Entry
//                                          
//      $Date:      2004-01-04
//                                          
//*******************************************************************************

Disclaimer:
        The following information is provided "as is", with ABSOLUTELY NO
        warranties. The provided source code and/or data files are tested
        and are not guaranteed to work on all machines.

        I certify that the source code contained within this project was
        my original work and/or was made publically available at the time
        it was adapted for use with this demo.

        Feel free to use any of this code with only the following condition:

        1) The code is not supported in any way. I am not responsible for any
        harm caused to your machine (although I have made every attemp to check
        for any possibly damaging stuff).

Legal Issues: 
        FinalRedemption ALONG WITH OURSELVES SHALL NOT BE LIABLE TO YOU OR
        ANY THIRD PARTY FOR ANY INFRINGEMENT OF COPYRIGHT, TRADEMARK, TRADE
        NAME OR TRADE SECRETS RIGHTS OF AN UNAFFILIATED THIRD PARTY. 

Known Issues:
        We only tested this game demo on Win2k with NVidia & ATI Video Cards.

Source Code:
        Most of the source code is derivative work gained from studying
        the information found at http://www.gametutorials.com, therefore
        it is addionally subject to the terms of use found at the this
        address. http://gametutorials.com/TermsOfUse.htm

Misc:
        Feel free to email us if you find the demo entertaining or useful.
        None of the source code is proprietary therefore I grant you the
        proper permission to use it without needing to contact me, given
        that you follow the terms of use set by GameTutorials and this
        contest.

Members:
        Tim Graupmann
            - Game Development
            - Music
            - Textures
        Linae Graupmann
            - Artwork
            - Design & Concept
            - QA & Testing

Original Works:
        All music and graphical media was composed by the members listed above.
    
Files:
    Graupmann\
        Source\

            CreativeContest.vcproj  (.NET Project File)
            Main.cpp   (Main driver for the demo)
            fonts.h (Font function prototypes)
            fonts.cpp (Font implementation)
            midi.h (MIDI prototypes)
            midi.cpp (MIDI implementation)
            c3dobjects.h (Custom 3d character prototypes)
            c3dobjects.cpp (Custom 3d character implementations)

            resource.h (.NET generated resouce file for the custom cursor)
            arrow.cur (Normal mouse cursor)

            72H_GameDev.vcproj (.NET Project File)

            72H_GameDev.exe (Win32 Application) -- Compiled with .NET and Win2k

            data\ {various textures and music files}

Libraries:
        opengl32.lib, glu32.lib, glaux.lib

Controls:
        ESCAPE Key - This quits the program at any time (IMPORTANT)
        UP ARROW, W - Moves the orange forward
        DOWN ARROW, S - Moves the orange backward
        LEFT ARROW,AS - Turns the orange left
        RIGHT ARROW,AS - Turns the orange right
        1 Key - Uses Lady Orange
        2 Key - Uses Boy Orange
                SPACE Key - Jumps and activates bubble shield

Test Machines:
        I tested this demo on a few lower end machines.
        - AMD Duron 800 MHz, Win2k, NVIDIA GF440.
        - P4 DUAL 1000 MHz, Win2k, ATI RADEON

Tim Graupmann
Game Programmer
[email protected]
tgraupmann.uwvcd.com

Linae Graupmann
Game Designer
[email protected]

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