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added more module conditions to the card rules
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OsnaFonz committed Dec 16, 2015
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Expand Up @@ -299,13 +299,13 @@ <h3>Level I</h3>
{{#priv.I-1}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-1.png" /></div><div class="col-xs-8"><strong>I (1)</strong> The player may place 1 additional new resident on each tile, but cannot exceed the limits of those tiles (on his capital he can have at max 1 headquarters and 9 residents, on all other tiles at max 1 settlement and 7 residents).</div></div></div>{{/priv.I-1}}
{{#priv.I-2}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-2.png" /></div><div class="col-xs-8"><strong>I (2)</strong> The player gets a one-time only additional income of $15 for placing a settlement on a city. (Phase 3 H: Income)</div></div></div>{{/priv.I-2}}
{{#priv.I-3}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-3.png" /></div><div class="col-xs-8"><strong>I (3)</strong> When all shares of that stock company are owned by players, the share value of that stock company is raised by $20 (instead of $10). (Share Round (SR))</div></div></div>{{/priv.I-3}}
{{#priv.I-4}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-4.png" /></div><div class="col-xs-8"><strong>I (4)</strong> The player has a better protection while defending and subtracts 1 hit of the attacker. He only rolls dice for each remaining hit of the attacker. (Phase 3 G: Fight, with : Phase 3 D: Residents)</div></div></div>{{/priv.I-4}}
{{#priv.I-4}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-4.png" /></div><div class="col-xs-8"><strong>I (4)</strong> The player has a better protection while defending and subtracts 1 hit of the attacker. He only rolls dice for each remaining hit of the attacker. (Phase 3 G: Fight{{#2}}, Phase 3 D: Residents{{/2}})</div></div></div>{{/priv.I-4}}
{{#priv.I-5}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-5.png" /></div><div class="col-xs-8"><strong>I (5)</strong> The player gets an additional income of $10. (Phase 3 H: Income)</div></div></div>{{/priv.I-5}}
{{#priv.I-6}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-6.png" /></div><div class="col-xs-8"><strong>I (6)</strong> When selling goods, the player gets an additional income of $10 for each sold good. (Phase 3 H: Income)</div></div></div>{{/priv.I-6}}
{{#priv.I-7}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-7.png" /></div><div class="col-xs-8"><strong>I (7)</strong> The stock company must pay at max maintenance costs of $20. All additional costs are compensated. (Phase 4: Dividends)</div></div></div>{{/priv.I-7}}
{{#priv.I-8}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-8.png" /></div><div class="col-xs-8"><strong>I (8)</strong> The player pays $15 less for each upgrade of his transport trolley, both for the bigger cargo hold and for more movement points. (Phase 3 C: Purchase)</div></div></div>{{/priv.I-8}}
{{#priv.I-9}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-9.png" /></div><div class="col-xs-8"><strong>I (9)</strong> The player only needs 1 resident for determining the building costs of roads connecting a forest (same number as for grassland). (Phase 3 D: Residents)</div></div></div>{{/priv.I-9}}
{{#priv.I-10}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-10.png" /></div><div class="col-xs-8"><strong>I (10)</strong> After the player placed all explorer tokens accordingly next to the stacks, he may take 1 of these explorer tiles and newly place it next to another pile with 1 or more other explorer tiles. (Phase 3 D: Residents, with : Phase 3 E: Transport Trolley) Example: Rachel may take the explorer tile next to the stack of water tiles and place it next to the stack of grassland. Sadly, she cannot choose the stack of city tiles, as no explorer tiles are already next to that stack.</div></div></div>{{/priv.I-10}}
{{#priv.I-10}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-10.png" /></div><div class="col-xs-8"><strong>I (10)</strong> After the player placed all explorer tokens accordingly next to the stacks, he may take 1 of these explorer tiles and newly place it next to another pile with 1 or more other explorer tiles. ({{#residents}}Phase 3 D: Residents{{/residents}}{{^residents}}Phase 3 E: Transport Trolley{{/residents}}) Example: Rachel may take the explorer tile next to the stack of water tiles and place it next to the stack of grassland. Sadly, she cannot choose the stack of city tiles, as no explorer tiles are already next to that stack.</div></div></div>{{/priv.I-10}}
{{#priv.I-11}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-11.png" /></div><div class="col-xs-8"><strong>I (11)</strong> The player gets 2 victory points.{{#7.I}} (The victory points are considered for player order.){{/7.I}} (Final Scoring)</div></div></div>{{/priv.I-11}}
{{#priv.I-12}}<div class="col-md-4 col-xs-12 col-sm-6"><div class="row"><div class="col-xs-4"><img src="img/privileges/card-l1-12.png" /></div><div class="col-xs-8"><strong>I (12)</strong> The player counts this card as 1 additional field on the majority board. (Majorities)</div></div></div>{{/priv.I-12}}
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