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Merge pull request #15 from ali1234/find_package
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Use find_package to get 32blit-sdk
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Gadgetoid authored Feb 11, 2021
2 parents 73c33b4 + 5ec03dc commit 15754d5
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Showing 2 changed files with 8 additions and 13 deletions.
12 changes: 6 additions & 6 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,25 +25,25 @@ jobs:
- os: ubuntu-20.04
name: Linux
release-suffix: LIN64
cmake-args: -D32BLIT_PATH=$GITHUB_WORKSPACE/32blit
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk
apt-packages: libsdl2-dev libsdl2-image-dev libsdl2-net-dev python3-setuptools

- os: ubuntu-20.04
name: STM32
release-suffix: STM32
cmake-args: -DCMAKE_TOOLCHAIN_FILE=$GITHUB_WORKSPACE/32blit/32blit.toolchain
cmake-args: -DCMAKE_TOOLCHAIN_FILE=$GITHUB_WORKSPACE/32blit-sdk/32blit.toolchain
apt-packages: gcc-arm-none-eabi libnewlib-arm-none-eabi libstdc++-arm-none-eabi-newlib python3-setuptools

- os: macos-latest
name: macOS
release-suffix: MACOS
cmake-args: -D32BLIT_PATH=$GITHUB_WORKSPACE/32blit
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk
brew-packages: sdl2 sdl2_image sdl2_net

- os: windows-latest
name: Visual Studio
release-suffix: WIN64
cmake-args: -D32BLIT_PATH=$GITHUB_WORKSPACE/32blit
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk

runs-on: ${{matrix.os}}

Expand All @@ -61,8 +61,8 @@ jobs:
- name: Checkout 32Blit API
uses: actions/checkout@v2
with:
repository: pimoroni/32blit-beta
path: 32blit
repository: 32blit/32blit-sdk
path: 32blit-sdk

# Linux dependencies
- name: Install Linux deps
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9 changes: 2 additions & 7 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,6 @@ cmake_minimum_required(VERSION 3.9)
# Replace "game" with a name for your project (this is used the name of the output)
project(game)

# This is the default value for 32BLIT_PATH, usually you would set this through -D32BLIT_PATH=the/path, but you can change the default here for convenience
set(32BLIT_PATH "../" CACHE PATH "Path to the directory containing 32blit.cmake")

# Add your sources here (adding headers is optional, but helps some CMake generators)
set(PROJECT_SOURCE game.cpp game.hpp)

Expand All @@ -19,10 +16,8 @@ if(MSVC)
else()
add_compile_options("-Wall" "-Wextra" "-Wdouble-promotion" "-Wno-unused-parameter")
endif()
if(NOT EXISTS ${32BLIT_PATH}/32blit.cmake)
message(FATAL_ERROR "Define location of 32Blit API with -D32BLIT_PATH=<path to 32blit.cmake>")
endif()
include (${32BLIT_PATH}/32blit.cmake)

find_package (32BLIT CONFIG REQUIRED PATHS ../32blit-sdk)

blit_executable (${PROJECT_NAME} ${PROJECT_SOURCE})
blit_assets_yaml (${PROJECT_NAME} assets.yml)
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