Skip to content

18-2-SKKU-OSS/URGS

 
 

Repository files navigation

우렁각시 게임 (HOMEWORK)

Introduction

한국의 민담이자 그에 등장하는 인물인 우렁각시 이야기를 본뜬 유저가 우렁각시가 되어 집안을 돌아다니면서 주어진 시간 내에 집안일을 끝내고 나오는 게임이다. 이때 유저는 어떠한 흔적도 남기면 안되며 집주인이 우렁각시를 눈치챈다면 게임오버이다.

각 행동별로 직접 Vive를 이용해 손을 움직여야 한다. 예를 들어 먼지를 털어내려면 직접 먼지를 빗자루를 들고 털어내야한다.

Readme Contents:

How to Play

 

Press start button.
Press stage button.
Press stage 1.

Controller operation method in the game

 

  • Trackpad: up button: move to the other position in the room. (Teleportation)
                    Or you can just move by your foot.
  • Trigger: grab some objects.

Stage 1

 

  1. dish-washing
- pick up all the dishes on the table and put them in sink.
- Turn the tap on by pressing RED Button on the sink. Turn off the tap can be done by pressing RED Button again.
- Move the washed dish beside the sink.  


  1. trash snack pack
- pick up all the snack pack on the floor and put them in the trash.
- Snack packs are distriuted all over the house.  
- If the trash is full, press RED Button. It willl empty the trashbasket.


  1. Sweep with a broom
- clean all the dust on the floor and sofa.  
- Also clean a web on the wall.  
- By holding a broom stick and sweeping on the dust and web will work.


Other features

Revised Version



Initial version



How to Contribute

  1. Make more stages We only provide stage 1. More stages are to be needed.

2. Make more UI Funitures displayed are monotonous. So make more designs and also change its location. Also more player designs are needed.

  1. Code refactoring and optimization

  2. Adjust sound while interect with object in stage 1

  3. Make missions such as garbage pickup and dish washing more dynamically.

  4. Modify expansiveness lack skills

Version updated(12/10)

  1. UI change
  • overall view  
  1. code refactoring optimization

  2. object added

Forked from repository

https://github.com/SKKU-VRAR/URGS

For more Information of the Project

Github Page

Releases

No releases published

Packages

No packages published

Languages

  • C# 80.3%
  • HLSL 12.6%
  • ShaderLab 7.1%