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MAPeD v0.75b - SPReD v0.65b

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@0x8BitDev 0x8BitDev released this 02 Dec 16:13
· 103 commits to master since this release

MAPeD:

  • Updated Quick Guide
  • Application window, detached tabs and the "Tiles/Blocks Palette" window can be resized and maximized
  • Redesigned the layout window UI
  • The layout options moved to the layout tabs ('Builder' tab)
  • Removed the screen editor tab; instead the 'Painter' tab has been added to the layout tabs; now you can fill your maps with tiles in the layout viewport
  • The tile patterns manager moved to the layout tabs ('Patterns' tab)
  • Layout tab: for all the tabs: hold down the 'Ctrl' key to pan the viewport and the 'Shift' key to select multiple screens
  • Layout tab: fixed the viewport panning at different scales
  • Layout tab -> Entities tab: added the number of an entity instances in active map to the entities tree view [N]
  • Layout tab -> Entities tab: added the number of entities in active map at the top left corner of the viewport
  • Layout tab -> Entities tab: added "Delete All Instances" item to the entities context menu in the tree view
  • Layout viewport context menu: added "Delete Selected Screen Entities" item
  • All the View Type combobox stuff: tile properties, tiles/blocks usage etc. are displayed on a whole map in the layout viewport
  • Added 'Entity Order' item to the layout context menu ('Bring to Front' and 'Send to Back' actions are available)
  • Fixed dragging of entities, now it happens without reordering; also added drawing of active screen border when dragging an entity
  • Added a tooltip with a selected color index on the main palette
  • Improved colors swapping
  • Added sorting option for exported entities (Left->Right, Bottom->Top)
  • Added dialog for reordering CHR banks (Main Menu->CHR Banks->Reorder Banks)
  • Optimized drawing of maps in the layout viewport
  • ZX/PCE/SMD: added import of a custom palette
  • PCE: added 'Game Prototype' demo: fully playable game prototype, run'n'jump platformer, 40 screens scrollable multidirectional map with 200+ entities, +bonus level
  • PCE: MPD library: optimized map scrolling, re-written in assembler

[!] The SMD version is in development and is available in development build.

SPReD:

  • Updated Quick Guide
  • Added "Remove Prefix/Postfix" item to the sprite list context menu and to the 'Main Menu -> Sprites'
  • Added reserved prefixes for sprite names: #SE - skip graphics and palette (PCE) export, PCE: #EP - skip graphics and export palette only
  • Added a tooltip with a selected color index on the main palette
  • Improved colors swapping
  • Fixed the main palette reset when closing a project
  • Changed the output ASM format: now frames data is an array of attributes data addresses (!!!)
  • Packed sprites splitting by selected sprites
  • Added support for importing 8-bit BMP images
  • Added export to C for all platforms
  • Fixed the viewport panning at different scales
  • PCE: added palettes manager
  • PCE: added red markers to active palettes
  • PCE: extended export options: VRAM, 'non-packed sprites optimization', 'add filename to sprite names', 'data directory'
  • PCE: added library for drawing of simple sprites and meta-sprites using the HuC (SPD-render/spd.h)
  • PCE: added import of a custom palette