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README.md

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orx-camera

3D camera controllable via mouse and keyboard.

Usage

val camera = OrbitalCamera(Vector3.UNIT_Z * 1000.0, Vector3.ZERO, 90.0, 0.1, 2000.0)
val controls = OrbitalControls(camera, keySpeed = 10.0)

val debug3d = Debug3D(1000, 100)

extend(camera)
extend(controls) // adds both mouse and keyboard bindings
extend {
    debug3d.draw(drawer)

    drawer.perspective(90.0, width*1.0 / height, 0.1, 5000.0)
    drawer.shadeStyle = shadeStyle {
        vertexTransform = """x_viewMatrix = p_view"""
        parameter("view", camera.viewMatrix())
    }

    drawer.fill = ColorRGBa.PINK
    drawer.circle(0.0, 0.0, 500.0)
}

Keybindings

  • w - move forwards (+z)
  • s - move backwards (-z)
  • Left or a - strafe left (-x)
  • Right or d - strafe right (+x)
  • Up or e - move up (+y)
  • Down or q - move up (-y)
  • Page Up - zoom in
  • Page Down - zoom out