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Inno.h
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Inno.h
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#ifndef HEADER_16EEB930D317B454
#define HEADER_16EEB930D317B454
/***************************************************************
* Name: Inno
* Purpose: Code::Blocks plugin
* Author: Jonas Zinn ([email protected])
* Created: 2015-04-18
* Copyright: Jonas Zinn
* License: GPL
**************************************************************/
#ifndef INNO_H_INCLUDED
#define INNO_H_INCLUDED
// For compilers that support precompilation, includes <wx/wx.h>
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/process.h>
#include <cbplugin.h> // for "class cbPlugin"
#include <loggers.h>
#include <set>
#include "Editor.h"
#include "Consume.h"
class Inno : public cbMimePlugin
{
public:
/** Constructor. */
Inno();
/** Destructor. */
virtual ~Inno();
virtual cbConfigurationPanel* GetConfigurationPanel(wxWindow* parent);
/** This method is called by Code::Blocks and is used by the plugin
* to add any menu items it needs on Code::Blocks's menu bar.\n
* It is a pure virtual method that needs to be implemented by all
* plugins. If the plugin does not need to add items on the menu,
* just do nothing ;)
* @param menuBar the wxMenuBar to create items in
*/
virtual void BuildMenu(wxMenuBar* menuBar);
/** This method is called by Code::Blocks core modules (EditorManager,
* ProjectManager etc) and is used by the plugin to add any menu
* items it needs in the module's popup menu. For example, when
* the user right-clicks on a project file in the project tree,
* ProjectManager prepares a popup menu to display with context
* sensitive options for that file. Before it displays this popup
* menu, it asks all attached plugins (by asking PluginManager to call
* this method), if they need to add any entries
* in that menu. This method is called.\n
* If the plugin does not need to add items in the menu,
* just do nothing ;)
* @param type the module that's preparing a popup menu
* @param menu pointer to the popup menu
* @param data pointer to FileTreeData object (to access/modify the file tree)
*/
virtual void BuildModuleMenu(const ModuleType type, wxMenu* menu, const FileTreeData* data = 0);
/** This method is called by Code::Blocks and is used by the plugin
* to add any toolbar items it needs on Code::Blocks's toolbar.\n
* It is a pure virtual method that needs to be implemented by all
* plugins. If the plugin does not need to add items on the toolbar,
* just do nothing ;)
* @param toolBar the wxToolBar to create items on
* @return The plugin should return true if it needed the toolbar, false if not
*/
virtual bool BuildToolBar(cb_unused wxToolBar* toolBar)
{
return false;
}
virtual bool CanHandleFile(const wxString& filename) const;
virtual int OpenFile(const wxString& filename);
virtual bool HandlesEverything() const;
void AddFileMasksToProjectManager(void);
bool IsGroupNameExisting(wxString sName, const FilesGroupsAndMasks *fm);
void OnProcessEnd(wxProcessEvent& evt);
protected:
/** Any descendent plugin should override this virtual method and
* perform any necessary initialization. This method is called by
* Code::Blocks (PluginManager actually) when the plugin has been
* loaded and should attach in Code::Blocks. When Code::Blocks
* starts up, it finds and <em>loads</em> all plugins but <em>does
* not</em> activate (attaches) them. It then activates all plugins
* that the user has selected to be activated on start-up.\n
* This means that a plugin might be loaded but <b>not</b> activated...\n
* Think of this method as the actual constructor...
*/
virtual void OnAttach();
/** Any descendent plugin should override this virtual method and
* perform any necessary de-initialization. This method is called by
* Code::Blocks (PluginManager actually) when the plugin has been
* loaded, attached and should de-attach from Code::Blocks.\n
* Think of this method as the actual destructor...
* @param appShutDown If true, the application is shutting down. In this
* case *don't* use Manager::Get()->Get...() functions or the
* behaviour is undefined...
*/
virtual void OnRelease(bool appShutDown);
private:
void OnEmpty( wxCommandEvent &event);
void OnNew(wxCommandEvent &event);
void OnInnoBuild(wxCommandEvent &event);
wxString iss_name;
wxInputStream* m_out;
wxInputStream* m_err;
int m_log_pos;
bool m_running;
Consume* m_consume;
static std::set< CEditor* > m_editors;
DECLARE_EVENT_TABLE();
};
#endif // INNO_H_INCLUDED
#endif // header guard