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<title>CS4850 Final Project: SceneManager Struct Reference</title>
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="struct_scene_manager-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">SceneManager Struct Reference</div></div>
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<p>Singleton class that manages scenes.
<a href="#details">More...</a></p>
<p><code>#include <<a class="el" href="_scene_manager_8hpp_source.html">SceneManager.hpp</a>></code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:acba073c9fa5cbfdac6db16698ab45dd5" id="r_acba073c9fa5cbfdac6db16698ab45dd5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#acba073c9fa5cbfdac6db16698ab45dd5">SetCurrentScene</a> (std::shared_ptr< <a class="el" href="struct_scene.html">Scene</a> > scene)</td></tr>
<tr class="memdesc:acba073c9fa5cbfdac6db16698ab45dd5"><td class="mdescLeft"> </td><td class="mdescRight">Set the current scene. <br /></td></tr>
<tr class="separator:acba073c9fa5cbfdac6db16698ab45dd5"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a2f2dd7a1505af27c7962711c40d832a4" id="r_a2f2dd7a1505af27c7962711c40d832a4"><td class="memItemLeft" align="right" valign="top">const std::shared_ptr< <a class="el" href="struct_scene.html">Scene</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="#a2f2dd7a1505af27c7962711c40d832a4">GetCurrentScene</a> ()</td></tr>
<tr class="memdesc:a2f2dd7a1505af27c7962711c40d832a4"><td class="mdescLeft"> </td><td class="mdescRight">Get the current scene. <br /></td></tr>
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Static Public Member Functions</h2></td></tr>
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<tr class="memdesc:a2c16c811641825fa41e28cd7aab197d0"><td class="mdescLeft"> </td><td class="mdescRight">Get the instance of the <a class="el" href="struct_scene_manager.html" title="Singleton class that manages scenes.">SceneManager</a>. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Singleton class that manages scenes. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a2f2dd7a1505af27c7962711c40d832a4" name="a2f2dd7a1505af27c7962711c40d832a4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2f2dd7a1505af27c7962711c40d832a4">◆ </a></span>GetCurrentScene()</h2>
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<td class="memname">const std::shared_ptr< <a class="el" href="struct_scene.html">Scene</a> > SceneManager::GetCurrentScene </td>
<td>(</td>
<td class="paramname"><span class="paramname"></span></td><td>)</td>
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<p>Get the current scene. </p>
<dl class="section return"><dt>Returns</dt><dd>std::shared_ptr<Scene> The current scene </dd></dl>
</div>
</div>
<a id="a2c16c811641825fa41e28cd7aab197d0" name="a2c16c811641825fa41e28cd7aab197d0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2c16c811641825fa41e28cd7aab197d0">◆ </a></span>Instance()</h2>
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<td class="memname">static <a class="el" href="struct_scene_manager.html">SceneManager</a> & SceneManager::Instance </td>
<td>(</td>
<td class="paramname"><span class="paramname"></span></td><td>)</td>
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<p>Get the instance of the <a class="el" href="struct_scene_manager.html" title="Singleton class that manages scenes.">SceneManager</a>. </p>
<dl class="section return"><dt>Returns</dt><dd><a class="el" href="struct_scene_manager.html" title="Singleton class that manages scenes.">SceneManager</a>& <a class="el" href="struct_scene_manager.html" title="Singleton class that manages scenes.">SceneManager</a> instance </dd></dl>
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<a id="acba073c9fa5cbfdac6db16698ab45dd5" name="acba073c9fa5cbfdac6db16698ab45dd5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#acba073c9fa5cbfdac6db16698ab45dd5">◆ </a></span>SetCurrentScene()</h2>
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<td class="memname">void SceneManager::SetCurrentScene </td>
<td>(</td>
<td class="paramtype">std::shared_ptr< <a class="el" href="struct_scene.html">Scene</a> ></td> <td class="paramname"><span class="paramname"><em>scene</em></span></td><td>)</td>
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<p>Set the current scene. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">scene</td><td>The scene to set as the current scene </td></tr>
</table>
</dd>
</dl>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="_scene_manager_8hpp_source.html">SceneManager.hpp</a></li>
</ul>
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