forked from mmistakes/minimal-mistakes
-
Notifications
You must be signed in to change notification settings - Fork 0
/
struct_game_entity-members.html
112 lines (109 loc) · 10.4 KB
/
struct_game_entity-members.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.10.0"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>CS4850 Final Project: Member List</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<script type="text/javascript" src="clipboard.js"></script>
<script type="text/javascript" src="cookie.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">CS4850 Final Project
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.10.0 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
$(function() {
initMenu('',true,false,'search.php','Search');
$(function() { init_search(); });
});
/* @license-end */
</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle"><div class="title">GameEntity Member List</div></div>
</div><!--header-->
<div class="contents">
<p>This is the complete list of members for <a class="el" href="struct_game_entity.html">GameEntity</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#a2b717dec46adc9e32f90f5d0b721fa2d">AddComponent</a>(std::shared_ptr< T > component)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="struct_game_entity.html#a4f8880ba308319029af46143a3afeb33">AddDefaultTransformComponent</a>()</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#a818662c5736d86c46a032c885b054c13">AddTag</a>(std::string tag)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GameEntity</b>() (defined in <a class="el" href="struct_game_entity.html">GameEntity</a>)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#a14e8dcb5d73d1943d20f87dd88e5575c">GameEntity</a>(const GameEntity &entity)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="struct_game_entity.html#a909d6f1466f185980ac418a76bc5f133">GetComponent</a>(ComponentType type)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#aec87e56ea347a4e5b4167f6d69e97d82">GetTags</a>() const</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="struct_game_entity.html#a6eb050e651a68dd7fe17ad85f0066397">GetTransform</a>()</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#a4db3fbfc448ceefa476f6c8a95f1326c">HasComponent</a>(ComponentType type)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="struct_game_entity.html#a70d6264a9c67fb08a496f449b88b3b2d">Input</a>(float deltaTime)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#af38de031054957f3a8787ac2ed4b1d55">Intersects</a>(std::shared_ptr< GameEntity > e)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="struct_game_entity.html#aaa8c950dc85696d1902a497cc00d72de">IsRenderable</a>() const</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>mComponents</b> (defined in <a class="el" href="struct_game_entity.html">GameEntity</a>)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>mOnInput</b> (defined in <a class="el" href="struct_game_entity.html">GameEntity</a>)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>mOnStart</b> (defined in <a class="el" href="struct_game_entity.html">GameEntity</a>)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>mOnUpdate</b> (defined in <a class="el" href="struct_game_entity.html">GameEntity</a>)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>mRenderable</b> (defined in <a class="el" href="struct_game_entity.html">GameEntity</a>)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>mTags</b> (defined in <a class="el" href="struct_game_entity.html">GameEntity</a>)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#a49fb466c56240b65128d9496948622ad">OnStart</a>()</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="struct_game_entity.html#aeeb078574108d4285438e21c12403ab6">Render</a>(SDL_Renderer *renderer)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#a62640e471c7cd12311b84d194b025add">SetOnInput</a>(std::function< void(float)> onInput)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="struct_game_entity.html#ace976b39bf07414384ffff0cfeac1140">SetOnStart</a>(std::function< void()> onStart)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#a9fb9dd3663333d29857f3c3f3bccd655">SetOnUpdate</a>(std::function< void(float)> onUpdate)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="struct_game_entity.html#af70aeee767494295ab65288e7b2e85fa">SetRenderable</a>(bool value)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="struct_game_entity.html#a791b3e11a19a0eb8ba294fda923f97a5">Update</a>(float deltaTime)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>~GameEntity</b>() (defined in <a class="el" href="struct_game_entity.html">GameEntity</a>)</td><td class="entry"><a class="el" href="struct_game_entity.html">GameEntity</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
</table></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.10.0
</small></address>
</body>
</html>