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hierarchy.html
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<title>CS4850 Final Project: Class Hierarchy</title>
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<div class="headertitle"><div class="title">Class Hierarchy</div></div>
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<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:dynsection.toggleLevel(1);">1</span><span onclick="javascript:dynsection.toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_application.html" target="_self">Application</a></td><td class="desc"><a class="el" href="struct_application.html" title="Application class that manages the game loop.">Application</a> class that manages the game loop </td></tr>
<tr id="row_1_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_1_" class="arrow" onclick="dynsection.toggleFolder('1_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_component.html" target="_self">Component</a></td><td class="desc">Base class for all components </td></tr>
<tr id="row_1_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_collision2_d_component.html" target="_self">Collision2DComponent</a></td><td class="desc">A component that represents a 2D collision box </td></tr>
<tr id="row_1_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_texture_component.html" target="_self">TextureComponent</a></td><td class="desc">A component that represents a texture </td></tr>
<tr id="row_1_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_transform_component.html" target="_self">TransformComponent</a></td><td class="desc">A component that represents a 2D transformation </td></tr>
<tr id="row_2_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_2_" class="arrow" onclick="dynsection.toggleFolder('2_')">▼</span><span class="icona"><span class="icon">C</span></span><b>std::enable_shared_from_this</b></td><td class="desc"></td></tr>
<tr id="row_2_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_game_entity.html" target="_self">GameEntity</a></td><td class="desc"><a class="el" href="struct_game_entity.html" title="GameEntity class that represents an entity in the game.">GameEntity</a> class that represents an entity in the game </td></tr>
<tr id="row_3_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_input_manager.html" target="_self">InputManager</a></td><td class="desc">Singleton class that handles input </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_resource_manager.html" target="_self">ResourceManager</a></td><td class="desc">Singleton class to manage resources </td></tr>
<tr id="row_5_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_scene.html" target="_self">Scene</a></td><td class="desc"><a class="el" href="struct_scene.html" title="Scene class that represents a scene in the game.">Scene</a> class that represents a scene in the game </td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_scene_manager.html" target="_self">SceneManager</a></td><td class="desc">Singleton class that manages scenes </td></tr>
<tr id="row_7_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_texture_functor_deleter.html" target="_self">TextureFunctorDeleter</a></td><td class="desc"></td></tr>
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